了解澳大利亚残疾人支持部门的工作人员,以预测虚拟现实硬件的接受程度。

IF 2.2 4区 医学 Q2 REHABILITATION
Lee Trevena, Jeni Paay, Rachael McDonald, Jessica Laraine Williams, Denny Meyer
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引用次数: 0

摘要

目的:在残疾人支持部门,同理心是一线工作者需要的关键技能。虚拟现实技术可能会增强同理心。一些残疾服务提供者已经采用虚拟现实技术来推进他们的培训实践。目前,尚不清楚澳大利亚残疾人支持工作人员对虚拟现实技术的接受程度。本研究评估影响残障支援部门员工接受虚拟实境技术的内部与外部因素。方法:一项使用技术接受模型(TAM)的定量研究由来自澳大利亚残疾劳动力的120名横断面受访者完成。数据通过李克特量表在线问卷收集,并使用描述性统计、信度、相关性和通径分析进行分析。结果:好奇心、过去使用经历等外部因素对虚拟现实技术的接受程度有显著影响。结论:了解与虚拟现实接受度相关的因素可以促进更多的虚拟现实培训项目的采用,旨在提高残疾人支持部门的移情行为。目前的研究为促进残疾人服务人员接受虚拟现实技术的关键决定因素提供了重要的见解。这五项建议解决了关键的发现——(1)评估好奇心的水平,(2)评估过去的使用水平,(3)提供VR实践研讨会,(4)围绕培训和技术采用培养可持续的协作设计环境,(5)培养可持续的协作文化,提供信息和促进创新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding the Australian disability support sector's workforce to predict the acceptance of virtual reality hardware.

Purpose: In the disability support sector, empathy is a critical skill needed by frontline workers. Virtual Reality technology may enhance empathy. Some disability service providers have adopted Virtual Reality to advance their training practices. Currently, it is unknown how accepting the Australian disability support workforce is of Virtual Reality technology. This study evaluates the internal and external factors that are significant in influencing disability support sector employees' acceptance of Virtual Reality technology. Method: A quantitative study using the Technology Acceptance Model (TAM) was completed by 120 cross-sectional respondents from the Australian disability workforce. Data were collected via an online questionnaire with a Likert scale, and analysed using descriptive statistics, reliability, correlation, and path analysis. Results: The external factors of curiosity, and past use had a significant relationship with the acceptance of virtual reality technology. Conclusion: Understanding factors relating to VR acceptance may facilitate greater adoption of VR training programs aimed to enhance empathetic behaviour in the disability support sector. The current study offers important insight relating to key determinants that facilitate the acceptance of VR technology for the disability services workforce. The five recommendations address the crucial findings - (1) evaluate the level of curiosity, (2) evaluate the level of past use, (3) offer hands-on VR workshops, (4) cultivate a sustainable collaborative design environment around training and technology adoption, and (5) cultivate a sustainable collaborative culture that is informative and fosters innovation.

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来源期刊
CiteScore
5.70
自引率
13.60%
发文量
128
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