沉浸式虚拟现实中陌生人和同伴的陪伴对疼痛阈值的影响:一项随机对照试验。

IF 3 3区 医学 Q1 ANESTHESIOLOGY
Pain Medicine Pub Date : 2025-10-01 DOI:10.1093/pm/pnaf120
S Isabelle McLeod Daphnis, Ke Wu, Qinyue Yu, Hal Rives, Angel Hsing-Chi Hwang, Mehrnaz Sabet, Andrea Stevenson Won
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引用次数: 0

摘要

目的:虚拟现实已经被用于治疗疼痛几十年了,但是消费设备的成本和可及性的改进为提高其疗效开辟了新的机会;例如,通过在虚拟体验中添加社交元素。先前关于社交互动对诱发疼痛任务中疼痛阈值影响的研究表明,即使是与陌生人的社交互动也有可能增加VR对疼痛的有效性。此外,通过媒体与朋友或家人互动可以提供社会支持,而在沉浸式虚拟现实中进行这些互动可能具有附加效应。设计:预先注册的参与者内部实验,检查四种条件对疼痛阈值的影响。环境:学术研究实验室。方法:参与者(N = 70)在四种条件下完成一系列诱导疼痛任务:(1)在VR中与同伴(朋友或家人)连接,(2)通过Zoom与同伴连接,(3)在VR中与陌生人连接,(4)单独在VR中连接。结果:社交互动增加了虚拟现实中参与者的疼痛阈值。与所有其他条件相比,参与者更喜欢在社交虚拟现实中与同伴互动。在VR中与陌生人或同伴互动时,疼痛阈值没有统计学上的显著差异。结论:这些研究结果表明,社交互动,尤其是虚拟现实,可以提高疼痛阈值,并倾向于与同伴互动,这表明社交虚拟现实有可能改善疼痛管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The effects of companionship from strangers and companions on pain thresholds in immersive virtual reality: A randomized controlled trial.

Objective: Virtual reality (VR) has been used to treat pain for decades, but improvements in the cost and accessibility of consumer devices open up new opportunities for increasing its efficacy; for example, by adding a social element to virtual experiences. Previous research on the effects of social interaction on pain thresholds in induced pain tasks indicates that even social interaction with a stranger has the potential to increase the effectiveness of VR for pain. In addition, interacting with friends or family members through media can offer social support, and conducting these interactions in immersive virtual reality may have an additive effect.

Design: Pre-registered, within-participants experiment examining effects of 4 conditions on pain threshold.

Setting: Academic research laboratory.

Methods: Participants (N = 70) completed a series of induced pain tasks under four conditions: (1) connecting with a companion (friend or family member) in VR, (2) connecting with a companion via Zoom, (3) connecting with a stranger in VR, and (4) alone in VR.

Results: Social interaction increased participants' pain thresholds in VR. Participants preferred interacting with their companions in social virtual reality to all other conditions. No statistically significant difference in pain thresholds was found between interacting with a stranger or a companion in VR.

Conclusions: These findings suggest that social interaction, especially in VR, can enhance pain thresholds, with a preference for interacting with companions and demonstrate the potential for social VR to improve pain management.

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来源期刊
Pain Medicine
Pain Medicine 医学-医学:内科
CiteScore
6.50
自引率
3.20%
发文量
187
审稿时长
3 months
期刊介绍: Pain Medicine is a multi-disciplinary journal dedicated to pain clinicians, educators and researchers with an interest in pain from various medical specialties such as pain medicine, anaesthesiology, family practice, internal medicine, neurology, neurological surgery, orthopaedic spine surgery, psychiatry, and rehabilitation medicine as well as related health disciplines such as psychology, neuroscience, nursing, nurse practitioner, physical therapy, and integrative health.
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