S Isabelle McLeod Daphnis, Ke Wu, Qinyue Yu, Hal Rives, Angel Hsing-Chi Hwang, Mehrnaz Sabet, Andrea Stevenson Won
{"title":"沉浸式虚拟现实中陌生人和同伴的陪伴对疼痛阈值的影响:一项随机对照试验。","authors":"S Isabelle McLeod Daphnis, Ke Wu, Qinyue Yu, Hal Rives, Angel Hsing-Chi Hwang, Mehrnaz Sabet, Andrea Stevenson Won","doi":"10.1093/pm/pnaf120","DOIUrl":null,"url":null,"abstract":"<p><strong>Objective: </strong>Virtual reality (VR) has been used to treat pain for decades, but improvements in the cost and accessibility of consumer devices open up new opportunities for increasing its efficacy; for example, by adding a social element to virtual experiences. Previous research on the effects of social interaction on pain thresholds in induced pain tasks indicates that even social interaction with a stranger has the potential to increase the effectiveness of VR for pain. In addition, interacting with friends or family members through media can offer social support, and conducting these interactions in immersive virtual reality may have an additive effect.</p><p><strong>Design: </strong>Pre-registered, within-participants experiment examining effects of 4 conditions on pain threshold.</p><p><strong>Setting: </strong>Academic research laboratory.</p><p><strong>Methods: </strong>Participants (N = 70) completed a series of induced pain tasks under four conditions: (1) connecting with a companion (friend or family member) in VR, (2) connecting with a companion via Zoom, (3) connecting with a stranger in VR, and (4) alone in VR.</p><p><strong>Results: </strong>Social interaction increased participants' pain thresholds in VR. Participants preferred interacting with their companions in social virtual reality to all other conditions. No statistically significant difference in pain thresholds was found between interacting with a stranger or a companion in VR.</p><p><strong>Conclusions: </strong>These findings suggest that social interaction, especially in VR, can enhance pain thresholds, with a preference for interacting with companions and demonstrate the potential for social VR to improve pain management.</p>","PeriodicalId":19744,"journal":{"name":"Pain Medicine","volume":" ","pages":"702-711"},"PeriodicalIF":3.0000,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The effects of companionship from strangers and companions on pain thresholds in immersive virtual reality: A randomized controlled trial.\",\"authors\":\"S Isabelle McLeod Daphnis, Ke Wu, Qinyue Yu, Hal Rives, Angel Hsing-Chi Hwang, Mehrnaz Sabet, Andrea Stevenson Won\",\"doi\":\"10.1093/pm/pnaf120\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Objective: </strong>Virtual reality (VR) has been used to treat pain for decades, but improvements in the cost and accessibility of consumer devices open up new opportunities for increasing its efficacy; for example, by adding a social element to virtual experiences. Previous research on the effects of social interaction on pain thresholds in induced pain tasks indicates that even social interaction with a stranger has the potential to increase the effectiveness of VR for pain. In addition, interacting with friends or family members through media can offer social support, and conducting these interactions in immersive virtual reality may have an additive effect.</p><p><strong>Design: </strong>Pre-registered, within-participants experiment examining effects of 4 conditions on pain threshold.</p><p><strong>Setting: </strong>Academic research laboratory.</p><p><strong>Methods: </strong>Participants (N = 70) completed a series of induced pain tasks under four conditions: (1) connecting with a companion (friend or family member) in VR, (2) connecting with a companion via Zoom, (3) connecting with a stranger in VR, and (4) alone in VR.</p><p><strong>Results: </strong>Social interaction increased participants' pain thresholds in VR. Participants preferred interacting with their companions in social virtual reality to all other conditions. No statistically significant difference in pain thresholds was found between interacting with a stranger or a companion in VR.</p><p><strong>Conclusions: </strong>These findings suggest that social interaction, especially in VR, can enhance pain thresholds, with a preference for interacting with companions and demonstrate the potential for social VR to improve pain management.</p>\",\"PeriodicalId\":19744,\"journal\":{\"name\":\"Pain Medicine\",\"volume\":\" \",\"pages\":\"702-711\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2025-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Pain Medicine\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1093/pm/pnaf120\",\"RegionNum\":3,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ANESTHESIOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pain Medicine","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1093/pm/pnaf120","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ANESTHESIOLOGY","Score":null,"Total":0}
The effects of companionship from strangers and companions on pain thresholds in immersive virtual reality: A randomized controlled trial.
Objective: Virtual reality (VR) has been used to treat pain for decades, but improvements in the cost and accessibility of consumer devices open up new opportunities for increasing its efficacy; for example, by adding a social element to virtual experiences. Previous research on the effects of social interaction on pain thresholds in induced pain tasks indicates that even social interaction with a stranger has the potential to increase the effectiveness of VR for pain. In addition, interacting with friends or family members through media can offer social support, and conducting these interactions in immersive virtual reality may have an additive effect.
Design: Pre-registered, within-participants experiment examining effects of 4 conditions on pain threshold.
Setting: Academic research laboratory.
Methods: Participants (N = 70) completed a series of induced pain tasks under four conditions: (1) connecting with a companion (friend or family member) in VR, (2) connecting with a companion via Zoom, (3) connecting with a stranger in VR, and (4) alone in VR.
Results: Social interaction increased participants' pain thresholds in VR. Participants preferred interacting with their companions in social virtual reality to all other conditions. No statistically significant difference in pain thresholds was found between interacting with a stranger or a companion in VR.
Conclusions: These findings suggest that social interaction, especially in VR, can enhance pain thresholds, with a preference for interacting with companions and demonstrate the potential for social VR to improve pain management.
期刊介绍:
Pain Medicine is a multi-disciplinary journal dedicated to pain clinicians, educators and researchers with an interest in pain from various medical specialties such as pain medicine, anaesthesiology, family practice, internal medicine, neurology, neurological surgery, orthopaedic spine surgery, psychiatry, and rehabilitation medicine as well as related health disciplines such as psychology, neuroscience, nursing, nurse practitioner, physical therapy, and integrative health.