整合不可能:游戏如何支持零净行动

Esmé McMillan , Jake Barnes , Morag McDermont , Colin Nolden , Sophie Mellor , Simon Poulter
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引用次数: 0

摘要

研究人员越来越多地利用游戏来吸引人们参与他们原本认为无形、抽象或遥远的主题。人们普遍认为,应对气候变化就是这样一个主题。在本文中,我们介绍了一个新的基于游戏的研讨会,该研讨会在基于场景的角色扮演中融合了艺术、表演和幽默,以促进对当地组织如何整合能够引导当地脱碳途径的治理结构和资源的理解。以游戏为基础的研讨会建立在对净零的地方治理的叙述回顾,两个嵌入式案例研究检查了英国国家和地方政策制定之间的相互作用,以及10个从业者/专家访谈的基础上,这些访谈确定了组织提供变革性变革的七大挑战。通过与艺术家合作的迭代共同创造过程来开发这种游戏方法,有助于对当地参与者面临的挑战进行有趣的探索,以及可以协商现有多层次和碎片化治理的方法。我们的经验表明,这种游戏方法既是一种研究工具,也是一种为从业者、政策制定者和学者创造开放、合作空间的手段,鼓励参与者调动各种知识,为地方行动安排行动和资源,并制定地方零净战略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assembling the impossible: how games can support action on net zero
Increasingly, games are used by researchers to engage people with subjects that they may otherwise find intangible, abstract, or remote. Acting on climate change is widely regarded to be one such subject. In this paper we introduce a new game-based workshop that blends art, performance and humour within scenario-based role-play to facilitate understanding of how local organisations might assemble the governance structures and resources capable of navigating local decarbonisation pathways. The game-based workshop builds on a narrative review of place-based governance of net zero, two embedded case studies examining interactions between national and local policymaking in England, and ten practitioner/expert interviews, which resulted in identifying seven challenges of organising to deliver transformative change. Developing this game approach through an iterative co-creation process in collaboration with artists facilitates the playful exploration of the challenges local actors face, and ways in which existing multilayered and fragmented governance can be negotiated. Our experience suggests this game approach is both a research tool and a means of creating an open, collaborative space for practitioners, policymakers, and academics which encourages participants to mobilise diverse knowledges, to sequence actions and resources for local action, and to develop local strategy on net zero.
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