在保留浮点坐标的情况下,解决3D网格中的自交

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Léo Valque, Sylvain Lazard
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引用次数: 0

摘要

提出了一种简单、鲁棒的网格相交问题求解方法。我们特别关注由顶点坐标从精确的数学值转换到固定精度的浮点格式所产生的交叉点所带来的挑战。我们的方法将一堆三角形作为输入,并输出无相交的模型,这些模型的顶点坐标都用双精度浮点格式表示。考虑到大量的网格,我们彻底地评估了我们的方法。特别是,我们可以处理Thingi10K [ZJ16]中包含自交的所有4524个模型。这优于以前最先进的方法:在Thingi10K的527个模型上,朴素舍入失败,Zhou等人的方法[ZGZJ16]能够处理91%的模型,Valque的方法[Val24]能够处理94%的模型。在时间效率方面,我们的方法平均每秒处理约50k个顶点,在这些非平凡模型上比Zhou等人的速度快1.4倍,比Valque的速度快几个数量级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Resolving self-intersections in 3D meshes while preserving floating-point coordinates

We present a straightforward and robust method for resolving the mesh intersection problem. We focus specifically on the challenge caused by the intersections resulting from the conversion of the vertices coordinates from their exact mathematical values to a fixed-precision floating-point format. Our method takes as input a soup of triangles and outputs intersection-free models whose vertices coordinates are all represented with double-precision floating-point format. We evaluated our approach thoroughly, considering a large collection of meshes. In particular, we can process all the 4524 models in Thingi10K [ZJ16] that contain self-intersections. This outperforms previous state-of-the-art approaches: On the 527 models of Thingi10K for which naive rounding fails, Zhou et al.'s approach [ZGZJ16] is capable of handling 91% of them, and Valque's 94% [Val24]. In terms of time efficiency, our approach handles about 50k vertices per second on average, which is faster to that of Zhou et al. by a factor 1.4 on these non-trivial models and is faster than that of Valque by several order of magnitude.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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