分段线性映射Reeb空间计算的排列遍历算法

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Petar Hristov, Daisuke Sakurai, Hamish Carr, Ingrid Hotz, Talha Bin Masood
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引用次数: 0

摘要

我们提出了第一个在所有维度上有效计算Reeb空间的组合算法。Reeb空间是Reeb图的高维推广,它是标量场分析的标准实践,以及其他计算拓扑工具,如持久同调和莫尔斯-斯莫尔复形。用于标量场的拓扑工具的一个重要限制是数据通常涉及多个变量,其中联合分析更有洞察力。将拓扑数据结构推广到多变量数据已被证明具有挑战性,Reeb空间是为数不多的可用选项之一。然而,现有的算法都不能有效地计算任意维的Reeb空间,也没有对数值误差具有鲁棒性的实现。我们提出了一种新的算法来计算任何维的简单网格上的一般分段线性映射的Reeb空间,称为排列和遍历。我们实现了四面体网格算法的鲁棒专门化,并在实际数据上对其进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Arrange and Traverse Algorithm for Computation of Reeb Spaces of Piecewise Linear Maps

Arrange and Traverse Algorithm for Computation of Reeb Spaces of Piecewise Linear Maps

We present the first combinatorial algorithm for efficiently computing the Reeb space in all dimensions. The Reeb space is a higher-dimensional generalization of the Reeb graph, which is standard practice in the analysis of scalar fields, along with other computational topology tools such as persistent homology and the Morse-Smale complex. One significant limitation of topological tools for scalar fields is that data often involves multiple variables, where joint analysis is more insightful. Generalizing topological data structures to multivariate data has proven challenging and the Reeb space is one of the few available options. However, none of the existing algorithms can efficiently compute the Reeb space in arbitrary dimensions and there are no available implementations which are robust with respect to numerical errors. We propose a new algorithm for computing the Reeb space of a generic piecewise linear map over a simplicial mesh of any dimension called arrange and traverse. We implement a robust specialization of our algorithm for tetrahedral meshes and evaluate it on real-life data.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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