{"title":"$\\ mathm {Tri^{2}plane}$:推进室内场景的神经隐式表面重建","authors":"Yiping Xie;Haihong Xiao;Wenxiong Kang","doi":"10.1109/TMM.2025.3565989","DOIUrl":null,"url":null,"abstract":"Reconstructing 3D indoor scenes presents significant challenges, requiring models capable of inferring both planar surfaces and intricate details. Although recent methods can generate complete surfaces, they often struggle to simultaneously reconstruct low-texture regions and high-frequency details due to non-local effects. In this paper, we introduce a novel triangle-based triplane representation, named (tri<inline-formula><tex-math>$^{2}$</tex-math></inline-formula>plane), specifically designed to account for the diverse spatial feature distribution and information density of indoor environments. Our method begins by projecting point clouds onto three orthogonal planes, followed by 2D Delaunay triangulation. This representation enables adaptive encoding of low-texture and high-frequency regions by employing triangles of variable sizes. Moreover, we develop a dual tri<inline-formula><tex-math>$^{2}$</tex-math></inline-formula> plane framework that incorporates both geometric and semantic information, significantly enhancing the reconstruction quality. We combine these key modules and evaluate our method on benchmark indoor scene datasets. The results unequivocally demonstrate the superiority of our proposed method over the state-of-the-art Occ-SDF. Specifically, our method achieves significant improvements over Occ-SDF, with margins of 1.3, 1.7, and 2.3 in F-score on the ScanNet, Tanks & Temples, and Replica datasets, respectively. To facilitate further research, we will make our code publicly available.","PeriodicalId":13273,"journal":{"name":"IEEE Transactions on Multimedia","volume":"27 ","pages":"4910-4923"},"PeriodicalIF":9.7000,"publicationDate":"2025-03-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"$\\\\mathrm{Tri^{2}plane}$: Advancing Neural Implicit Surface Reconstruction for Indoor Scenes\",\"authors\":\"Yiping Xie;Haihong Xiao;Wenxiong Kang\",\"doi\":\"10.1109/TMM.2025.3565989\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Reconstructing 3D indoor scenes presents significant challenges, requiring models capable of inferring both planar surfaces and intricate details. Although recent methods can generate complete surfaces, they often struggle to simultaneously reconstruct low-texture regions and high-frequency details due to non-local effects. In this paper, we introduce a novel triangle-based triplane representation, named (tri<inline-formula><tex-math>$^{2}$</tex-math></inline-formula>plane), specifically designed to account for the diverse spatial feature distribution and information density of indoor environments. Our method begins by projecting point clouds onto three orthogonal planes, followed by 2D Delaunay triangulation. This representation enables adaptive encoding of low-texture and high-frequency regions by employing triangles of variable sizes. Moreover, we develop a dual tri<inline-formula><tex-math>$^{2}$</tex-math></inline-formula> plane framework that incorporates both geometric and semantic information, significantly enhancing the reconstruction quality. We combine these key modules and evaluate our method on benchmark indoor scene datasets. The results unequivocally demonstrate the superiority of our proposed method over the state-of-the-art Occ-SDF. Specifically, our method achieves significant improvements over Occ-SDF, with margins of 1.3, 1.7, and 2.3 in F-score on the ScanNet, Tanks & Temples, and Replica datasets, respectively. To facilitate further research, we will make our code publicly available.\",\"PeriodicalId\":13273,\"journal\":{\"name\":\"IEEE Transactions on Multimedia\",\"volume\":\"27 \",\"pages\":\"4910-4923\"},\"PeriodicalIF\":9.7000,\"publicationDate\":\"2025-03-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Multimedia\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10982030/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Multimedia","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10982030/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
$\mathrm{Tri^{2}plane}$: Advancing Neural Implicit Surface Reconstruction for Indoor Scenes
Reconstructing 3D indoor scenes presents significant challenges, requiring models capable of inferring both planar surfaces and intricate details. Although recent methods can generate complete surfaces, they often struggle to simultaneously reconstruct low-texture regions and high-frequency details due to non-local effects. In this paper, we introduce a novel triangle-based triplane representation, named (tri$^{2}$plane), specifically designed to account for the diverse spatial feature distribution and information density of indoor environments. Our method begins by projecting point clouds onto three orthogonal planes, followed by 2D Delaunay triangulation. This representation enables adaptive encoding of low-texture and high-frequency regions by employing triangles of variable sizes. Moreover, we develop a dual tri$^{2}$ plane framework that incorporates both geometric and semantic information, significantly enhancing the reconstruction quality. We combine these key modules and evaluate our method on benchmark indoor scene datasets. The results unequivocally demonstrate the superiority of our proposed method over the state-of-the-art Occ-SDF. Specifically, our method achieves significant improvements over Occ-SDF, with margins of 1.3, 1.7, and 2.3 in F-score on the ScanNet, Tanks & Temples, and Replica datasets, respectively. To facilitate further research, we will make our code publicly available.
期刊介绍:
The IEEE Transactions on Multimedia delves into diverse aspects of multimedia technology and applications, covering circuits, networking, signal processing, systems, software, and systems integration. The scope aligns with the Fields of Interest of the sponsors, ensuring a comprehensive exploration of research in multimedia.