{"title":"EGU-GS:实时三维高斯溅射的高效高斯利用","authors":"Zhiyu Zheng, Dake Zhou, Yiming Shao, Xin Yang","doi":"10.1016/j.imavis.2025.105687","DOIUrl":null,"url":null,"abstract":"<div><div>In recent years, 3D Gaussian Splatting (3DGS) has garnered significant attention for its superior rendering quality and real-time performance. However, the inefficient utilization of Gaussians in 3DGS necessitates the use of millions of Gaussian primitives to adapt to the geometry and appearance of 3D scenes, leading to significant redundancy. To address this issue, we propose an efficient adaptive density control strategy that incorporates Cross-Section-Oriented splitting and Heterogeneous cloning operations. These modifications prevent the proliferation of redundant Gaussians and improve Gaussian utilization. Furthermore, we introduce opacity adaptive pruning, adaptive thresholds, and Gaussian importance weights to refine the Gaussian selection process. Our post-processing Gaussian refinement pruning further eliminates small-scale and low-opacity Gaussians. Experimental results on various challenging datasets demonstrate that our method achieves state-of-the-art rendering quality while consuming less storage space, reducing the number of Gaussians by up to 42% compared to 3DGS. The code is available at: <span><span>https://github.com/zhiyu-cv/EGU</span><svg><path></path></svg></span>.</div></div>","PeriodicalId":50374,"journal":{"name":"Image and Vision Computing","volume":"162 ","pages":"Article 105687"},"PeriodicalIF":4.2000,"publicationDate":"2025-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"EGU-GS: Efficient Gaussian utilization for real-time 3D Gaussian splatting\",\"authors\":\"Zhiyu Zheng, Dake Zhou, Yiming Shao, Xin Yang\",\"doi\":\"10.1016/j.imavis.2025.105687\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>In recent years, 3D Gaussian Splatting (3DGS) has garnered significant attention for its superior rendering quality and real-time performance. However, the inefficient utilization of Gaussians in 3DGS necessitates the use of millions of Gaussian primitives to adapt to the geometry and appearance of 3D scenes, leading to significant redundancy. To address this issue, we propose an efficient adaptive density control strategy that incorporates Cross-Section-Oriented splitting and Heterogeneous cloning operations. These modifications prevent the proliferation of redundant Gaussians and improve Gaussian utilization. Furthermore, we introduce opacity adaptive pruning, adaptive thresholds, and Gaussian importance weights to refine the Gaussian selection process. Our post-processing Gaussian refinement pruning further eliminates small-scale and low-opacity Gaussians. Experimental results on various challenging datasets demonstrate that our method achieves state-of-the-art rendering quality while consuming less storage space, reducing the number of Gaussians by up to 42% compared to 3DGS. The code is available at: <span><span>https://github.com/zhiyu-cv/EGU</span><svg><path></path></svg></span>.</div></div>\",\"PeriodicalId\":50374,\"journal\":{\"name\":\"Image and Vision Computing\",\"volume\":\"162 \",\"pages\":\"Article 105687\"},\"PeriodicalIF\":4.2000,\"publicationDate\":\"2025-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Image and Vision Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0262885625002756\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Image and Vision Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0262885625002756","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
EGU-GS: Efficient Gaussian utilization for real-time 3D Gaussian splatting
In recent years, 3D Gaussian Splatting (3DGS) has garnered significant attention for its superior rendering quality and real-time performance. However, the inefficient utilization of Gaussians in 3DGS necessitates the use of millions of Gaussian primitives to adapt to the geometry and appearance of 3D scenes, leading to significant redundancy. To address this issue, we propose an efficient adaptive density control strategy that incorporates Cross-Section-Oriented splitting and Heterogeneous cloning operations. These modifications prevent the proliferation of redundant Gaussians and improve Gaussian utilization. Furthermore, we introduce opacity adaptive pruning, adaptive thresholds, and Gaussian importance weights to refine the Gaussian selection process. Our post-processing Gaussian refinement pruning further eliminates small-scale and low-opacity Gaussians. Experimental results on various challenging datasets demonstrate that our method achieves state-of-the-art rendering quality while consuming less storage space, reducing the number of Gaussians by up to 42% compared to 3DGS. The code is available at: https://github.com/zhiyu-cv/EGU.
期刊介绍:
Image and Vision Computing has as a primary aim the provision of an effective medium of interchange for the results of high quality theoretical and applied research fundamental to all aspects of image interpretation and computer vision. The journal publishes work that proposes new image interpretation and computer vision methodology or addresses the application of such methods to real world scenes. It seeks to strengthen a deeper understanding in the discipline by encouraging the quantitative comparison and performance evaluation of the proposed methodology. The coverage includes: image interpretation, scene modelling, object recognition and tracking, shape analysis, monitoring and surveillance, active vision and robotic systems, SLAM, biologically-inspired computer vision, motion analysis, stereo vision, document image understanding, character and handwritten text recognition, face and gesture recognition, biometrics, vision-based human-computer interaction, human activity and behavior understanding, data fusion from multiple sensor inputs, image databases.