Hafsa Iqbal , Pablo Marin , Lucio Marcenaro , David Martin Gomez , Carlo Regazzioni
{"title":"基于贝叶斯几何的自主智能体交互学习模型","authors":"Hafsa Iqbal , Pablo Marin , Lucio Marcenaro , David Martin Gomez , Carlo Regazzioni","doi":"10.1016/j.sigpro.2025.110237","DOIUrl":null,"url":null,"abstract":"<div><div>Autonomous agents can perceive and act in the environment only by interacting with neighboring agents. This paper proposes a novel probabilistic interaction model that allows the agent to learn the dynamics of the interactive experiences incrementally. The learned model represents the dynamic interaction variables within a joint Generalized State (GS) space. This allows to represent the contextual information of the agent’s experiences in the form of time-varying probabilistic graphical models whose variables are geometrically interpreted as <em>attractors</em> . Such a generative model is defined as Interactive Hierarchical Generalized Dynamic Bayesian Network (IH-GDBN). Various interaction models describing the agents’ experiences are collectively stored as bio-inspired memory layers of the agent’s Autobiographical Memory (AM). Knowledge stored inside AM is accessed by the Bayesian inference method called Interactive Geometrical Markov Jump Particle Filter (IG-MJPF) and is able to make inferences of future interaction states based on learned IH-GDBNs. Moreover, such filters are enriched to detect anomalies as effects of unknown geometrical forces, i.e., deviating from the predictions of a model called as Generalized Errors (GEs). The estimation of GEs allows the agent to learn the new models incrementally by evolving the respective layers of AM to adapt the changing interaction situations. The proposed method is tested in real-time, complex overtaking experiments involving two Autonomous Vehicles (AVs). Future work will extend these experiments to scenarios with more than two vehicles to better reflect multi-agent traffic dynamics. Two different sensory modalities are employed to show, how the AM memory layers can be learned from the exteroceptive, i.e., positional trajectories (called odometry module) and proprioceptive sensors, i.e. steering angle and rotors’ velocity. Performance of the proposed method highlights the detection capabilities as well as the ability to learn explainable incremental successive models within the AM. Codes related to this work can be accessed via <span><span>https://github.com/Hafsa-Iqbal/Interaction-Modeling</span><svg><path></path></svg></span>.</div></div>","PeriodicalId":49523,"journal":{"name":"Signal Processing","volume":"239 ","pages":"Article 110237"},"PeriodicalIF":3.6000,"publicationDate":"2025-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Bayesian Geometric-based Interactions Learning Model for Self-aware Autonomous Agents\",\"authors\":\"Hafsa Iqbal , Pablo Marin , Lucio Marcenaro , David Martin Gomez , Carlo Regazzioni\",\"doi\":\"10.1016/j.sigpro.2025.110237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Autonomous agents can perceive and act in the environment only by interacting with neighboring agents. This paper proposes a novel probabilistic interaction model that allows the agent to learn the dynamics of the interactive experiences incrementally. The learned model represents the dynamic interaction variables within a joint Generalized State (GS) space. This allows to represent the contextual information of the agent’s experiences in the form of time-varying probabilistic graphical models whose variables are geometrically interpreted as <em>attractors</em> . Such a generative model is defined as Interactive Hierarchical Generalized Dynamic Bayesian Network (IH-GDBN). Various interaction models describing the agents’ experiences are collectively stored as bio-inspired memory layers of the agent’s Autobiographical Memory (AM). Knowledge stored inside AM is accessed by the Bayesian inference method called Interactive Geometrical Markov Jump Particle Filter (IG-MJPF) and is able to make inferences of future interaction states based on learned IH-GDBNs. Moreover, such filters are enriched to detect anomalies as effects of unknown geometrical forces, i.e., deviating from the predictions of a model called as Generalized Errors (GEs). The estimation of GEs allows the agent to learn the new models incrementally by evolving the respective layers of AM to adapt the changing interaction situations. The proposed method is tested in real-time, complex overtaking experiments involving two Autonomous Vehicles (AVs). Future work will extend these experiments to scenarios with more than two vehicles to better reflect multi-agent traffic dynamics. Two different sensory modalities are employed to show, how the AM memory layers can be learned from the exteroceptive, i.e., positional trajectories (called odometry module) and proprioceptive sensors, i.e. steering angle and rotors’ velocity. Performance of the proposed method highlights the detection capabilities as well as the ability to learn explainable incremental successive models within the AM. 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Bayesian Geometric-based Interactions Learning Model for Self-aware Autonomous Agents
Autonomous agents can perceive and act in the environment only by interacting with neighboring agents. This paper proposes a novel probabilistic interaction model that allows the agent to learn the dynamics of the interactive experiences incrementally. The learned model represents the dynamic interaction variables within a joint Generalized State (GS) space. This allows to represent the contextual information of the agent’s experiences in the form of time-varying probabilistic graphical models whose variables are geometrically interpreted as attractors . Such a generative model is defined as Interactive Hierarchical Generalized Dynamic Bayesian Network (IH-GDBN). Various interaction models describing the agents’ experiences are collectively stored as bio-inspired memory layers of the agent’s Autobiographical Memory (AM). Knowledge stored inside AM is accessed by the Bayesian inference method called Interactive Geometrical Markov Jump Particle Filter (IG-MJPF) and is able to make inferences of future interaction states based on learned IH-GDBNs. Moreover, such filters are enriched to detect anomalies as effects of unknown geometrical forces, i.e., deviating from the predictions of a model called as Generalized Errors (GEs). The estimation of GEs allows the agent to learn the new models incrementally by evolving the respective layers of AM to adapt the changing interaction situations. The proposed method is tested in real-time, complex overtaking experiments involving two Autonomous Vehicles (AVs). Future work will extend these experiments to scenarios with more than two vehicles to better reflect multi-agent traffic dynamics. Two different sensory modalities are employed to show, how the AM memory layers can be learned from the exteroceptive, i.e., positional trajectories (called odometry module) and proprioceptive sensors, i.e. steering angle and rotors’ velocity. Performance of the proposed method highlights the detection capabilities as well as the ability to learn explainable incremental successive models within the AM. Codes related to this work can be accessed via https://github.com/Hafsa-Iqbal/Interaction-Modeling.
期刊介绍:
Signal Processing incorporates all aspects of the theory and practice of signal processing. It features original research work, tutorial and review articles, and accounts of practical developments. It is intended for a rapid dissemination of knowledge and experience to engineers and scientists working in the research, development or practical application of signal processing.
Subject areas covered by the journal include: Signal Theory; Stochastic Processes; Detection and Estimation; Spectral Analysis; Filtering; Signal Processing Systems; Software Developments; Image Processing; Pattern Recognition; Optical Signal Processing; Digital Signal Processing; Multi-dimensional Signal Processing; Communication Signal Processing; Biomedical Signal Processing; Geophysical and Astrophysical Signal Processing; Earth Resources Signal Processing; Acoustic and Vibration Signal Processing; Data Processing; Remote Sensing; Signal Processing Technology; Radar Signal Processing; Sonar Signal Processing; Industrial Applications; New Applications.