车辆边缘计算中的需求感知终端协作:任务驱动的分层DRL

IF 10.9 2区 计算机科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Sijun Wu;Liang Yang
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引用次数: 0

摘要

随着车联网用户的增加,各种异构的用户需求也在不断增加。如何在动态变化的信道环境中满足各种异构任务需求是当前车辆边缘计算发展的矛盾。提出了一种基于频谱共享技术和深度强化学习(DRL)算法的需求感知终端高效协同方案,以动态满足异构任务的需求。具体而言,对两类任务的延迟和能耗进行了建模,并根据不同的任务需求构建了多目标优化问题。然后,我们提出了一种启发式算法来确定卸载量等优化变量的次优解。为了实现根据信道状态动态分配资源的目的,本文构建了一个多智能体强化学习框架。此外,考虑到优化变量具有离散变量和连续变量,提出了一种任务驱动的分层DRL算法。最后,通过大量的仿真实验和与其他基准方案的比较,验证了该方案的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Demand-Aware Terminal Collaboration in Vehicular Edge Computing: A Task-Driven Hierarchical DRL
With the increase of users in the Internet of Vehicles (IoV), various heterogeneous user demands are also increasing. The current contradiction in the development of Vehicle Edge Computing (VEC) is how to satisfy all kinds of heterogeneous task requirements in the dynamically changing channel environment. This paper proposes an efficient collaborative scheme for demand-aware terminals, based on spectrum-sharing techniques and Deep Reinforcement Learning (DRL) algorithms, to dynamically satisfy the demands of heterogeneous tasks. Specifically, the delay and energy consumption of two types of tasks are modeled and a multi-objective optimization problem is constructed based on different task requirements. Thereafter, we propose a heuristic algorithm to determine the suboptimal solution for optimization variables such as unloading volume. Furthermore, to realize the purpose of dynamically allocating resources according to the channel state, this paper constructs a multi-intelligence body reinforcement learning framework. Moreover, a task-driven hierarchical DRL algorithm is proposed to solve the problem considering that the optimization variables possess discrete and continuous variables. Finally, the scheme’s effectiveness is verified through extensive simulation experiments and comparison with other benchmark schemes.
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来源期刊
CiteScore
7.70
自引率
9.30%
发文量
59
审稿时长
3.3 months
期刊介绍: The main focus for the IEEE Transactions on Consumer Electronics is the engineering and research aspects of the theory, design, construction, manufacture or end use of mass market electronics, systems, software and services for consumers.
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