基于情境感知和虚拟化身设计的自动驾驶AR游戏交互优化方法研究

IF 3.4 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Jianmin Wang , Zhenyu Wang , Qianwen Fu , Ye Wang , Fang You
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引用次数: 0

摘要

随着人工智能和自动驾驶技术的不断发展,汽车正从传统的交通工具向以用户为中心的智能移动空间过渡。为了增强驾驶员的道路安全意识和娱乐体验,本研究基于情境感知(Situation awareness, SA)理论,探索L3-L4级自动驾驶背景下智能驾驶舱内多模式游戏设计。首先,利用SA和KANO模型识别关键场景和设计元素,提出了一种情境感知与虚拟形象设计相结合的方法;其次,通过用户访谈和评价量表识别典型驾驶场景,并进行实验研究,分析和细化智能座舱环境下的多模态博弈交互信息。最后,基于pok郁闷风格,开发了适合智能座舱的AR游戏设计方案。设计了2(有无游戏交互)× 4(视觉、视觉+听觉、视觉+触觉、视觉+听觉+触觉)混合因子实验设计,并利用驾驶模拟器对所提出的设计方案进行了评价。实验结果表明,与非游戏交互设计相比,L3-L4级自动驾驶条件下的游戏交互设计显著增强了驾驶员对道路和环境信息的感知,缩短了紧急情况下的反应时间,改善了用户体验,增加了对自动驾驶系统的信任。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on interaction optimization methods for AR games in autonomous driving: Based on contextual awareness and virtual avatar design
With the continuous development of artificial intelligence and autonomous driving technology, cars are transitioning from traditional transportation to user-centered intelligent mobile spaces. In order to enhance drivers’ road safety awareness and entertainment experience, this study explores the design of multi-modal games in smart cockpits in the context of L3-L4 autonomous driving based on the theory of Situation Awareness (SA). First, using SA and KANO models, key scenarios and design elements are identified, and a method combining context-awareness and avatar design is proposed. Second, typical driving scenarios are identified through user interviews and evaluation scales, and experimental studies are conducted to analyze and refine the multi-modal game interaction information in the smart cockpit environment. Finally, based on Pokémon-style, an AR game design solution suitable for a smart cockpit was developed. The 2 (with and without game interaction) × 4 (vision, vision + hearing, vision + touch, vision + hearing + touch) mixed factorial experimental design was designed, and the proposed design scheme was evaluated using a driving simulator. The experimental results demonstrate that the game interaction design for L3-L4 autonomous driving conditions significantly enhances driver perception of road and environmental information, reduces reaction time in emergencies, improves user experience, and increases trust in the autonomous driving system compared to the non-game interaction design.
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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