{"title":"Lat3D:通过晶格变形在工业范例中生成3D资产","authors":"Xiaoyang Huang, Bingbing Ni, Wenjun Zhang","doi":"10.1016/j.displa.2025.103177","DOIUrl":null,"url":null,"abstract":"<div><div>Automatic generation of 3D assets is one of the most promising future applications in AIGC. However, at current time, the prevailing 3D representation in AIGC still has a huge gap with commonly-used 3D design software, which leads to incapability of coherence and collaboration between machine generation and manual operation. To address this issue, we propose a 3D asset creation framework, Lat3D, which focus on Lattice representation that is compatible across mainstream 3D design software. This framework builds on a transformer network and distance-based matching to enable differentiable generation and supervision for lattices. To resolve the problem of biased error expectation in lattice matching, we leverage Importance Sampling to convert the deformed point sets into a uniform distribution. Besides, to activate vanishing lattices during optimization, we explicitly direct the enclosed lattices towards high-error regions by a well-designed distance function. Our framework is capable of producing lattices that are semantically decomposed, systematically structured, and closely aligned with modeling convention. With our developed Blender plugin, the generated lattices could be seamlessly imported into Blender projects for further 3D workflow. We conduct experiments of shape auto-encoding and single-view reconstruction to evaluate the quality of our created 3D assets.</div></div>","PeriodicalId":50570,"journal":{"name":"Displays","volume":"91 ","pages":"Article 103177"},"PeriodicalIF":3.4000,"publicationDate":"2025-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Lat3D: Generating 3D assets in industrial paradigm via lattice deformation\",\"authors\":\"Xiaoyang Huang, Bingbing Ni, Wenjun Zhang\",\"doi\":\"10.1016/j.displa.2025.103177\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Automatic generation of 3D assets is one of the most promising future applications in AIGC. However, at current time, the prevailing 3D representation in AIGC still has a huge gap with commonly-used 3D design software, which leads to incapability of coherence and collaboration between machine generation and manual operation. To address this issue, we propose a 3D asset creation framework, Lat3D, which focus on Lattice representation that is compatible across mainstream 3D design software. This framework builds on a transformer network and distance-based matching to enable differentiable generation and supervision for lattices. To resolve the problem of biased error expectation in lattice matching, we leverage Importance Sampling to convert the deformed point sets into a uniform distribution. Besides, to activate vanishing lattices during optimization, we explicitly direct the enclosed lattices towards high-error regions by a well-designed distance function. Our framework is capable of producing lattices that are semantically decomposed, systematically structured, and closely aligned with modeling convention. With our developed Blender plugin, the generated lattices could be seamlessly imported into Blender projects for further 3D workflow. We conduct experiments of shape auto-encoding and single-view reconstruction to evaluate the quality of our created 3D assets.</div></div>\",\"PeriodicalId\":50570,\"journal\":{\"name\":\"Displays\",\"volume\":\"91 \",\"pages\":\"Article 103177\"},\"PeriodicalIF\":3.4000,\"publicationDate\":\"2025-08-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Displays\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0141938225002148\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Displays","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0141938225002148","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
Lat3D: Generating 3D assets in industrial paradigm via lattice deformation
Automatic generation of 3D assets is one of the most promising future applications in AIGC. However, at current time, the prevailing 3D representation in AIGC still has a huge gap with commonly-used 3D design software, which leads to incapability of coherence and collaboration between machine generation and manual operation. To address this issue, we propose a 3D asset creation framework, Lat3D, which focus on Lattice representation that is compatible across mainstream 3D design software. This framework builds on a transformer network and distance-based matching to enable differentiable generation and supervision for lattices. To resolve the problem of biased error expectation in lattice matching, we leverage Importance Sampling to convert the deformed point sets into a uniform distribution. Besides, to activate vanishing lattices during optimization, we explicitly direct the enclosed lattices towards high-error regions by a well-designed distance function. Our framework is capable of producing lattices that are semantically decomposed, systematically structured, and closely aligned with modeling convention. With our developed Blender plugin, the generated lattices could be seamlessly imported into Blender projects for further 3D workflow. We conduct experiments of shape auto-encoding and single-view reconstruction to evaluate the quality of our created 3D assets.
期刊介绍:
Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface.
Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.