Kyung-Soo Suk, Jinyoung Park, Taeyeon Choi, Byung Ho Lee, Yongjin Ahn, Sunung Yun, Si Young Park, Hak Sun Kim, Seoung-Hwan Moon, Ji-Won Kwon
{"title":"虚拟现实辅助康复术后C5麻痹:一项试点探索性随机对照试验。","authors":"Kyung-Soo Suk, Jinyoung Park, Taeyeon Choi, Byung Ho Lee, Yongjin Ahn, Sunung Yun, Si Young Park, Hak Sun Kim, Seoung-Hwan Moon, Ji-Won Kwon","doi":"10.1186/s12984-025-01716-7","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>C5 palsy is a debilitating complication that may occur after posterior cervical decompression or fusion surgery, characterized by acute deltoid and biceps weakness. While most cases resolve spontaneously, prolonged dysfunction imposes significant physical, psychological, and socioeconomic burdens. Virtual reality (VR) has emerged as a promising adjunct in neurorehabilitation, offering immersive environments that promote engagement and motor learning. However, its application in postoperative C5 palsy rehabilitation remains underexplored.</p><p><strong>Methods: </strong>This single-center randomized controlled trial was conducted from January to December 2023 at a tertiary academic hospital. Adult patients (≥ 20 years) who developed new-onset C5 palsy after posterior cervical fusion were enrolled. C5 palsy was defined as a ≥ 2-grade drop in shoulder flexion or abduction strength postoperatively. Patients were randomly assigned to either a control group that received standard postoperative rehabilitation or a VR-assisted group that received the same standard rehabilitation plus an additional VR-based rehabilitation program. VR rehabilitation included interactive, game-based shoulder exercises delivered via head-mounted displays during initial hospitalization and follow-ups at 3, 6, 12, and 24 weeks. Primary outcomes were surface electromyography-derived maximal voluntary isometric contraction (MVIC), %MVIC, and fatigue index (FI) of the deltoid muscles. Secondary outcomes included the Medical Research Council (MRC) scale, Neck Disability Index (NDI), EuroQoL-5 Dimension (EQ-5D), Visual Analog Scale (VAS), and Hospital Anxiety and Depression Scale (HADS). Data were collected preoperatively and at each postoperative visit. Ten patients (VR = 4, Control = 6) completed the study.</p><p><strong>Results: </strong>Final analysis included data from 4 patients in the VR group and 6 patients in the control group. The VR group demonstrated significantly greater efficiency in muscle activation, evidenced by lower %MVIC values at 24 weeks during both shoulder flexion (median 1.0 vs. 1.5; p = 0.025) and abduction (0.9 vs. 1.8; p = 0.014). Improvements in patient-reported quality of life (EQ-5D, p = 0.032) and arm pain reduction (VAS, p = 0.048) were observed. Depression scores (HADS-D) and anxiety scores (HADS-A) also trended lower in the VR group, particularly at 24 weeks (HADS-D: 4.0 vs. 9.5; p = 0.067). Functional metrics, including maximum arm elevation (from 90.0 cm to 145.0 cm) and apple placement count (from 25 to 55 per session), improved markedly in the VR group.</p><p><strong>Conclusions: </strong>VR-assisted rehabilitation may contribute to improved neuromuscular efficiency, pain reduction, and psychological well-being in patients with postoperative C5 palsy. These preliminary findings suggest that immersive VR could be a promising adjunct in postoperative spinal rehabilitation, warranting further investigation in larger studies.</p><p><strong>Trial registration: </strong>Clinical Research Information Service (CRIS), KCT0010436. Registered on April 21, 2025. Retrospectively registered.</p>","PeriodicalId":16384,"journal":{"name":"Journal of NeuroEngineering and Rehabilitation","volume":"22 1","pages":"178"},"PeriodicalIF":5.2000,"publicationDate":"2025-08-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12345129/pdf/","citationCount":"0","resultStr":"{\"title\":\"Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial.\",\"authors\":\"Kyung-Soo Suk, Jinyoung Park, Taeyeon Choi, Byung Ho Lee, Yongjin Ahn, Sunung Yun, Si Young Park, Hak Sun Kim, Seoung-Hwan Moon, Ji-Won Kwon\",\"doi\":\"10.1186/s12984-025-01716-7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>C5 palsy is a debilitating complication that may occur after posterior cervical decompression or fusion surgery, characterized by acute deltoid and biceps weakness. While most cases resolve spontaneously, prolonged dysfunction imposes significant physical, psychological, and socioeconomic burdens. Virtual reality (VR) has emerged as a promising adjunct in neurorehabilitation, offering immersive environments that promote engagement and motor learning. However, its application in postoperative C5 palsy rehabilitation remains underexplored.</p><p><strong>Methods: </strong>This single-center randomized controlled trial was conducted from January to December 2023 at a tertiary academic hospital. Adult patients (≥ 20 years) who developed new-onset C5 palsy after posterior cervical fusion were enrolled. C5 palsy was defined as a ≥ 2-grade drop in shoulder flexion or abduction strength postoperatively. Patients were randomly assigned to either a control group that received standard postoperative rehabilitation or a VR-assisted group that received the same standard rehabilitation plus an additional VR-based rehabilitation program. VR rehabilitation included interactive, game-based shoulder exercises delivered via head-mounted displays during initial hospitalization and follow-ups at 3, 6, 12, and 24 weeks. Primary outcomes were surface electromyography-derived maximal voluntary isometric contraction (MVIC), %MVIC, and fatigue index (FI) of the deltoid muscles. Secondary outcomes included the Medical Research Council (MRC) scale, Neck Disability Index (NDI), EuroQoL-5 Dimension (EQ-5D), Visual Analog Scale (VAS), and Hospital Anxiety and Depression Scale (HADS). Data were collected preoperatively and at each postoperative visit. Ten patients (VR = 4, Control = 6) completed the study.</p><p><strong>Results: </strong>Final analysis included data from 4 patients in the VR group and 6 patients in the control group. The VR group demonstrated significantly greater efficiency in muscle activation, evidenced by lower %MVIC values at 24 weeks during both shoulder flexion (median 1.0 vs. 1.5; p = 0.025) and abduction (0.9 vs. 1.8; p = 0.014). Improvements in patient-reported quality of life (EQ-5D, p = 0.032) and arm pain reduction (VAS, p = 0.048) were observed. Depression scores (HADS-D) and anxiety scores (HADS-A) also trended lower in the VR group, particularly at 24 weeks (HADS-D: 4.0 vs. 9.5; p = 0.067). Functional metrics, including maximum arm elevation (from 90.0 cm to 145.0 cm) and apple placement count (from 25 to 55 per session), improved markedly in the VR group.</p><p><strong>Conclusions: </strong>VR-assisted rehabilitation may contribute to improved neuromuscular efficiency, pain reduction, and psychological well-being in patients with postoperative C5 palsy. These preliminary findings suggest that immersive VR could be a promising adjunct in postoperative spinal rehabilitation, warranting further investigation in larger studies.</p><p><strong>Trial registration: </strong>Clinical Research Information Service (CRIS), KCT0010436. Registered on April 21, 2025. 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引用次数: 0
摘要
背景:C5麻痹是颈椎后路减压或融合手术后可能发生的一种衰弱性并发症,以急性三角肌和二头肌无力为特征。虽然大多数病例会自发消退,但长期的功能障碍会给身体、心理和社会经济带来重大负担。虚拟现实(VR)已经成为神经康复领域一个很有前途的辅助手段,它提供了促进参与和运动学习的沉浸式环境。然而,其在C5性麻痹术后康复中的应用仍有待探索。方法:于2023年1 - 12月在某三级学术医院进行单中心随机对照试验。研究对象为后路颈椎融合术后新发C5麻痹的成年患者(≥20岁)。C5麻痹定义为术后肩关节屈曲或外展强度下降≥2级。患者被随机分配到接受标准术后康复的对照组或接受相同标准康复加上额外基于vr的康复计划的vr辅助组。VR康复包括在初次住院期间通过头戴式显示器进行互动式、基于游戏的肩部锻炼,并在第3、6、12和24周进行随访。主要结果是表面肌电衍生的最大自愿等长收缩(MVIC), MVIC %和三角肌疲劳指数(FI)。次要结局包括医学研究委员会(MRC)量表、颈部残疾指数(NDI)、EuroQoL-5维度(EQ-5D)、视觉模拟量表(VAS)和医院焦虑抑郁量表(HADS)。术前和每次术后随访时收集数据。10例患者(VR = 4, Control = 6)完成了研究。结果:最终分析包括VR组4例患者和对照组6例患者的数据。VR组在肌肉激活方面表现出明显更高的效率,在双肩关节屈曲时24周的MVIC值较低(中位数1.0 vs. 1.5;P = 0.025)和外展(0.9 vs. 1.8;p = 0.014)。观察到患者报告的生活质量(EQ-5D, p = 0.032)和手臂疼痛减轻(VAS, p = 0.048)的改善。抑郁评分(HADS-D)和焦虑评分(HADS-A)在VR组中也呈下降趋势,特别是在24周时(HADS-D: 4.0 vs. 9.5;p = 0.067)。功能指标,包括最大手臂高度(从90.0厘米到145.0厘米)和苹果放置计数(从25到55次),在VR组显著改善。结论:vr辅助康复可能有助于改善术后C5麻痹患者的神经肌肉效率,减轻疼痛和心理健康。这些初步研究结果表明,沉浸式虚拟现实可能是术后脊柱康复的一种有前途的辅助手段,值得在更大规模的研究中进一步研究。试验注册:临床研究信息服务(CRIS), KCT0010436。于2025年4月21日注册。回顾注册。
Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial.
Background: C5 palsy is a debilitating complication that may occur after posterior cervical decompression or fusion surgery, characterized by acute deltoid and biceps weakness. While most cases resolve spontaneously, prolonged dysfunction imposes significant physical, psychological, and socioeconomic burdens. Virtual reality (VR) has emerged as a promising adjunct in neurorehabilitation, offering immersive environments that promote engagement and motor learning. However, its application in postoperative C5 palsy rehabilitation remains underexplored.
Methods: This single-center randomized controlled trial was conducted from January to December 2023 at a tertiary academic hospital. Adult patients (≥ 20 years) who developed new-onset C5 palsy after posterior cervical fusion were enrolled. C5 palsy was defined as a ≥ 2-grade drop in shoulder flexion or abduction strength postoperatively. Patients were randomly assigned to either a control group that received standard postoperative rehabilitation or a VR-assisted group that received the same standard rehabilitation plus an additional VR-based rehabilitation program. VR rehabilitation included interactive, game-based shoulder exercises delivered via head-mounted displays during initial hospitalization and follow-ups at 3, 6, 12, and 24 weeks. Primary outcomes were surface electromyography-derived maximal voluntary isometric contraction (MVIC), %MVIC, and fatigue index (FI) of the deltoid muscles. Secondary outcomes included the Medical Research Council (MRC) scale, Neck Disability Index (NDI), EuroQoL-5 Dimension (EQ-5D), Visual Analog Scale (VAS), and Hospital Anxiety and Depression Scale (HADS). Data were collected preoperatively and at each postoperative visit. Ten patients (VR = 4, Control = 6) completed the study.
Results: Final analysis included data from 4 patients in the VR group and 6 patients in the control group. The VR group demonstrated significantly greater efficiency in muscle activation, evidenced by lower %MVIC values at 24 weeks during both shoulder flexion (median 1.0 vs. 1.5; p = 0.025) and abduction (0.9 vs. 1.8; p = 0.014). Improvements in patient-reported quality of life (EQ-5D, p = 0.032) and arm pain reduction (VAS, p = 0.048) were observed. Depression scores (HADS-D) and anxiety scores (HADS-A) also trended lower in the VR group, particularly at 24 weeks (HADS-D: 4.0 vs. 9.5; p = 0.067). Functional metrics, including maximum arm elevation (from 90.0 cm to 145.0 cm) and apple placement count (from 25 to 55 per session), improved markedly in the VR group.
Conclusions: VR-assisted rehabilitation may contribute to improved neuromuscular efficiency, pain reduction, and psychological well-being in patients with postoperative C5 palsy. These preliminary findings suggest that immersive VR could be a promising adjunct in postoperative spinal rehabilitation, warranting further investigation in larger studies.
Trial registration: Clinical Research Information Service (CRIS), KCT0010436. Registered on April 21, 2025. Retrospectively registered.
期刊介绍:
Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.