基于游戏的移动机器人学习:通过竞争性游戏教授ROS2

IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Cipriano Galindo, Javier Monroy
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引用次数: 0

摘要

机器人技术是近几十年来越来越重要的一门学科。尽管机器人对学生很有吸引力,但与机器人相关的本科课程涉及某些数学和编程技能,这通常会让学生望而却步。此外,教师采用的教学技巧在很大程度上影响了学生的参与度,从而影响了他们的学习成绩。克服这种情况的一种充分研究的方法是以基于游戏的学习(GBL)的形式应用所谓的“通过游戏学习”范式,即认为游戏可以改善学习体验。在本研究中,我们利用一个特别的电脑视频游戏来提高学生在机器人编程本科课程中的参与度和分数,该课程使用机器人框架ROS2和3D模拟器CoppeliaSim。该体验是在2024/2025学年进行的,当时有45名学生注册了该课程。通过问卷调查和与前4个学年的统计比较来评估结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game

Robotics is a discipline gaining in relevance in the last decades. Although it becomes appealing for students, undergraduate courses related to robotics involve certain mathematical and programming skills that usually discourage students. In addition, teaching techniques followed by instructors largely affect the engagement of students and thus their academic results. A well-studied way to overcome this situation is applying the so-called Learning through play paradigm in the form of game-based learning (GBL), which considers games to improve the learning experience. In this study, we leverage an ad hoc computer video game to increase the students' engagement and marks in an undergraduate course of robot programming using the robotic framework ROS2 and the 3D simulator CoppeliaSim. The experience was conducted on the academic year 2024/2025 when 45 students enrolled the course. The results have been evaluated using questionnaires and statistical comparison with the previous 4 academic years.

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来源期刊
Computer Applications in Engineering Education
Computer Applications in Engineering Education 工程技术-工程:综合
CiteScore
7.20
自引率
10.30%
发文量
100
审稿时长
6-12 weeks
期刊介绍: Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.
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