Nan Zeng, Susan L Johnson, Barbara Chamberlin, Laura L Bellows
{"title":"为学龄前儿童设计的移动应用程序产生的体育活动结果与传统的体育教育活动相当。","authors":"Nan Zeng, Susan L Johnson, Barbara Chamberlin, Laura L Bellows","doi":"10.21037/mhealth-24-78","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Globally, preschoolers' physical activity (PA) levels are lower than recommended. Digital interventions involving child-centered approaches hold promise for increasing PA behaviors. The objective of this cross-sectional study was to evaluate the acute effects of 3 custom mobile apps, Foods & Moves, on preschooler's PA outcomes in comparison with traditional physical education (PE) activities as part of the HEalthy EnviROnments (HEROs) Study.</p><p><strong>Methods: </strong>Thirty-one children (17 boys, X<sub>age</sub> =4.3±0.5 years; 42% Hispanic) participated in a 6-week parent-child intervention aimed at enhancing healthy eating and PA behaviors. Children's PA outcomes, including percentage of time spent in moderate PA (MPA%), vigorous PA (VPA%), moderate-to-vigorous PA (MVPA%), and cadence (steps/minute), were collected by ActiGraph GT9X Link accelerometers on each of the 3 apps (Jungle Gym, Jungle Gym-2, Spin-n-Move) and 2 traditional PE activities (obstacle course and PA skill building) during weekly workshops.</p><p><strong>Results: </strong>Linear models revealed condition differences in VPA% [<i>F</i>(4,147) =10.18, P<0.001, <i>η<sup>2</sup></i> =0.22], MVPA% [<i>F</i>(4,147) =13.46, P<0.001, <i>η<sup>2</sup></i> =0.26], and cadence [<i>F</i>(4,147) =20.88, P<0.001, <i>η<sup>2</sup></i> =0.35]. Pairwise comparisons indicated that VPA% for PA skill building, Jungle Gym, and Jungle Gym-2 was higher than the obstacle course (all P<0.001). MVPA% and cadence in PA skill building, Jungle Gym, Jungle Gym-2, and Spin-n-Move were higher compared to the obstacle course (all P<0.001).</p><p><strong>Conclusions: </strong>The Foods & Moves apps prompted a considerable proportion of high-intensity PA, which is comparable to or higher than traditional PE activities, demonstrating the potential to use digital strategies to promote PA in preschoolers.</p>","PeriodicalId":74181,"journal":{"name":"mHealth","volume":"11 ","pages":"25"},"PeriodicalIF":2.2000,"publicationDate":"2025-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12314688/pdf/","citationCount":"0","resultStr":"{\"title\":\"Mobile apps designed for preschoolers produce comparable physical activity outcomes to traditional physical education activities.\",\"authors\":\"Nan Zeng, Susan L Johnson, Barbara Chamberlin, Laura L Bellows\",\"doi\":\"10.21037/mhealth-24-78\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>Globally, preschoolers' physical activity (PA) levels are lower than recommended. Digital interventions involving child-centered approaches hold promise for increasing PA behaviors. The objective of this cross-sectional study was to evaluate the acute effects of 3 custom mobile apps, Foods & Moves, on preschooler's PA outcomes in comparison with traditional physical education (PE) activities as part of the HEalthy EnviROnments (HEROs) Study.</p><p><strong>Methods: </strong>Thirty-one children (17 boys, X<sub>age</sub> =4.3±0.5 years; 42% Hispanic) participated in a 6-week parent-child intervention aimed at enhancing healthy eating and PA behaviors. Children's PA outcomes, including percentage of time spent in moderate PA (MPA%), vigorous PA (VPA%), moderate-to-vigorous PA (MVPA%), and cadence (steps/minute), were collected by ActiGraph GT9X Link accelerometers on each of the 3 apps (Jungle Gym, Jungle Gym-2, Spin-n-Move) and 2 traditional PE activities (obstacle course and PA skill building) during weekly workshops.</p><p><strong>Results: </strong>Linear models revealed condition differences in VPA% [<i>F</i>(4,147) =10.18, P<0.001, <i>η<sup>2</sup></i> =0.22], MVPA% [<i>F</i>(4,147) =13.46, P<0.001, <i>η<sup>2</sup></i> =0.26], and cadence [<i>F</i>(4,147) =20.88, P<0.001, <i>η<sup>2</sup></i> =0.35]. Pairwise comparisons indicated that VPA% for PA skill building, Jungle Gym, and Jungle Gym-2 was higher than the obstacle course (all P<0.001). MVPA% and cadence in PA skill building, Jungle Gym, Jungle Gym-2, and Spin-n-Move were higher compared to the obstacle course (all P<0.001).</p><p><strong>Conclusions: </strong>The Foods & Moves apps prompted a considerable proportion of high-intensity PA, which is comparable to or higher than traditional PE activities, demonstrating the potential to use digital strategies to promote PA in preschoolers.</p>\",\"PeriodicalId\":74181,\"journal\":{\"name\":\"mHealth\",\"volume\":\"11 \",\"pages\":\"25\"},\"PeriodicalIF\":2.2000,\"publicationDate\":\"2025-07-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12314688/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"mHealth\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21037/mhealth-24-78\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q2\",\"JCRName\":\"HEALTH CARE SCIENCES & SERVICES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"mHealth","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21037/mhealth-24-78","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"HEALTH CARE SCIENCES & SERVICES","Score":null,"Total":0}
Mobile apps designed for preschoolers produce comparable physical activity outcomes to traditional physical education activities.
Background: Globally, preschoolers' physical activity (PA) levels are lower than recommended. Digital interventions involving child-centered approaches hold promise for increasing PA behaviors. The objective of this cross-sectional study was to evaluate the acute effects of 3 custom mobile apps, Foods & Moves, on preschooler's PA outcomes in comparison with traditional physical education (PE) activities as part of the HEalthy EnviROnments (HEROs) Study.
Methods: Thirty-one children (17 boys, Xage =4.3±0.5 years; 42% Hispanic) participated in a 6-week parent-child intervention aimed at enhancing healthy eating and PA behaviors. Children's PA outcomes, including percentage of time spent in moderate PA (MPA%), vigorous PA (VPA%), moderate-to-vigorous PA (MVPA%), and cadence (steps/minute), were collected by ActiGraph GT9X Link accelerometers on each of the 3 apps (Jungle Gym, Jungle Gym-2, Spin-n-Move) and 2 traditional PE activities (obstacle course and PA skill building) during weekly workshops.
Results: Linear models revealed condition differences in VPA% [F(4,147) =10.18, P<0.001, η2 =0.22], MVPA% [F(4,147) =13.46, P<0.001, η2 =0.26], and cadence [F(4,147) =20.88, P<0.001, η2 =0.35]. Pairwise comparisons indicated that VPA% for PA skill building, Jungle Gym, and Jungle Gym-2 was higher than the obstacle course (all P<0.001). MVPA% and cadence in PA skill building, Jungle Gym, Jungle Gym-2, and Spin-n-Move were higher compared to the obstacle course (all P<0.001).
Conclusions: The Foods & Moves apps prompted a considerable proportion of high-intensity PA, which is comparable to or higher than traditional PE activities, demonstrating the potential to use digital strategies to promote PA in preschoolers.