基于线的实时细节级渲染

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
T. Huang, Y. Zhou, D. Lin, J. Zhu, L. Yan, K. Wu
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引用次数: 0

摘要

我们提出了一个实时的基于链的渲染框架,确保不同细节级别(LoD)之间的无缝过渡,同时保持一致的外观。我们首先引入了一个聚合BCSDF模型来准确地捕获毛发和纤维簇内的单次和多次散射。在此基础上,我们进一步引入了一个用于头发渲染的LoD框架,该框架可以动态地、自适应地、独立地根据投影屏幕宽度替换带有粗缕的单个头发簇。通过对不同发型、不同发色和动画以及编织补丁的测试,我们的框架在不同的观看距离下紧密地复制了多个分散的完整几何形状的外观,实现了高达13倍的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time Level-of-detail Strand-based Rendering

We present a real-time strand-based rendering framework that ensures seamless transitions between different level-of-detail (LoD) while maintaining a consistent appearance. We first introduce an aggregated BCSDF model to accurately capture both single and multiple scattering within the cluster for hairs and fibers. Building upon this, we further introduce a LoD framework for hair rendering that dynamically, adaptively, and independently replaces clusters of individual hairs with thick strands based on their projected screen widths. Through tests on diverse hairstyles with various hair colors and animation, as well as knit patches, our framework closely replicates the appearance of multiple-scattered full geometries at various viewing distances, achieving up to a 13× speedup.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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