复杂灯具的小波表示与采样

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
A. Atanasov, V. Koylazov
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引用次数: 0

摘要

我们提出了一种基于小波压缩光场的复杂灯具照明渲染技术,而灯具的直接外观是用以前的技术处理的。在一个短暂的光子跟踪阶段,我们预先计算了灯具的亮度场。然后,我们采用了一种压缩方案,该方案旨在促进每条射线运行时的场和重要采样的快速重建。为了处理混叠,我们提出了一种双分量滤波解决方案:在预计算阶段使用四维高斯滤波器,在绘制阶段使用四维随机高斯滤波器。我们开发了一种重要采样策略,该策略基于从低分辨率和低内存视点采样器提供的初始猜测,随后通过小波频带的分层过程进行改进。我们的技术可以直接集成到渲染系统中,并且具有使其对生产渲染器实用的所有功能- MIS兼容性,简短的预计算,低内存需求,高效的现场评估和重要性采样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Wavelet Representation and Sampling of Complex Luminaires

We contribute a technique for rendering the illumination of complex luminaires based on wavelet-compressed light fields while the direct appearance of the luminaire is handled with previous techniques. During a brief photon tracing phase, we pre-compute the radiance field of the luminaire. Then, we employ a compression scheme which is designed to facilitate fast per-ray run-time reconstructions of the field and importance sampling. To treat aliasing, we propose a two-component filtering solution: a 4D Gaussian filter during the pre-computation stage and a 4D stochastic Gaussian filter during rendering. We have developed an importance sampling strategy based on providing an initial guess from low-resolution and low-memory viewpoint samplers that is subsequently refined by a hierarchical process over the wavelet frequency bands. Our technique is straightforward to integrate in rendering systems and has all the features that make it practical for production renderers — MIS compatibility, brief pre-computation, low memory requirements, and efficient field evaluation and importance sampling.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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