细节保存实时头发链连接和过滤

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
T. Huang, J. Yuan, R. Hu, L. Wang, Y. Guo, B. Chen, J. Guo, J. Zhu
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引用次数: 0

摘要

由于头发纤维复杂的微观结构和对噪声高度敏感的各向异性散射特性,头发的逼真渲染一直是计算机图形学中的一个重大挑战。尽管最近在图像空间和3d空间去噪和抗混叠技术方面的进步促进了简单场景的实时渲染,但现有的方法仍然与过度模糊和伪影作斗争,特别是在精细的头发细节中,如飘散的发丝。这些问题的出现是因为目前的技术往往不能保持亚像素的连续性,并且在滤波过程中缺乏方向灵敏度。为了解决这些限制,我们引入了一种新的实时头发过滤技术,可以有效地重建细纤维细节,同时抑制噪声。我们的方法通过保持线级细节和确保计算效率来提高视觉质量,使其非常适合视频游戏和虚拟现实(VR)和增强现实(AR)环境中的实时应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Detail-Preserving Real-Time Hair Strand Linking and Filtering

Realistic hair rendering remains a significant challenge in computer graphics due to the intricate microstructure of hair fibers and their anisotropic scattering properties, which make them highly sensitive to noise. Although recent advancements in image-space and 3D-space denoising and antialiasing techniques have facilitated real-time rendering in simple scenes, existing methods still struggle with excessive blurring and artifacts, particularly in fine hair details such as flyaway strands. These issues arise because current techniques often fail to preserve sub-pixel continuity and lack directional sensitivity in the filtering process. To address these limitations, we introduce a novel real-time hair filtering technique that effectively reconstructs fine fiber details while suppressing noise. Our method improves visual quality by maintaining strand-level details and ensuring computational efficiency, making it well-suited for real-time applications in video games and virtual reality (VR) and augmented reality (AR) environments.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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