构建文化参观/展览的混合现实数字版本

Q1 Social Sciences
Tiago Nunes, Pedro Lourenço, Armanda Rodrigues, Nuno Correia
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引用次数: 0

摘要

文化活动的虚拟化有可能改善对博物馆或画廊的参观,从而增加游客的参与和合作。文化机构需要工具来促进虚拟展品的创建和修改,使用真实世界文物的数字表示。本文提出的框架解决了这些问题,使用两个扩展现实应用程序和第三个展示编辑器应用程序。第一个应用程序让用户沉浸在远程访问中,包括评论和注释活动。第二个是一个智能手机应用程序,以数字方式增强现场游客的体验,也将相机视角流式传输到虚拟环境中。展览编辑器应用程序,针对博物馆/画廊人员,允许创建,打开和保存虚拟展品,包含2D和3D艺术品,可以从本地存储导入。数字展览是在一个虚拟的房间里组织的。这些展品可以在现有虚拟平台的Oculus Quest VR应用程序中观看。该框架旨在通过提供对改进的虚拟展品的访问,以及允许轻松创建和修改虚拟现实博物馆展品的工作流程,从而使参观者和策展人受益,而不需要以前的计算机经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building mixed reality digital versions of cultural visits/exhibits
The virtualization of cultural activities has the potential to improve visits to museums or galleries, leading to increased visitor participation and collaboration. Cultural institutions need tools to facilitate creation and modification of virtual exhibits, using digital representations of real-world artefacts. The framework presented in this paper tackles these issues, using two extended reality applications and a third exhibit editor application. The first application immerses the user in remote visits, including commenting and annotating activities. The second is a smartphone application to digitally augment the onsite visitor experience, also streaming a camera perspective to the virtual environment. The exhibit editor application, aimed at museum/gallery personnel, allows to create, open, and save virtual exhibits, containing 2D and 3D artworks, which can be imported from local storage. The digital exhibit is organized in a virtual room. These exhibits can then be viewed in the existing virtual platform's Oculus Quest VR application. This framework is intended to benefit both visitors and curators, by providing access to improved virtual exhibits, as well as a workflow that allows for easy creation and modification of Virtual Reality Museum exhibits that does not require previous computer experience.
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来源期刊
CiteScore
5.40
自引率
0.00%
发文量
33
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