AlignTex:从多视图图稿生成像素精确的纹理

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yuqing Zhang, Hao Xu, Yiqian Wu, Sirui Chen, Sirui Lin, Xiang Li, Xifeng Gao, Xiaogang Jin
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引用次数: 0

摘要

当前的3D资产创建流程通常包括三个阶段:创建多视图概念艺术,基于艺术作品制作3D网格,以及为网格绘制纹理-这通常是一个劳动密集型的过程。自动纹理生成提供了显著的加速,但之前的方法,微调2D扩散模型与多视图输入图像,往往不能保持像素级的细节。这些方法主要强调语义和主题的一致性,不符合艺术导向纹理工作流的要求。为了解决这个问题,我们提出了AlignTex,一个从3D网格和多视图艺术作品中生成高质量纹理的新框架,确保外观细节和几何一致性。AlignTex分为两个阶段:对齐图像生成和纹理细化。我们方法的核心,AlignNet,通过从艺术品和网格中提取信息来解决复杂的错位,生成与正射影兼容的图像,同时保持几何和视觉保真度。在将对齐后的图像投影到纹理空间后,进一步细化处理接缝和自遮挡问题,使用的是油漆模型和几何感知的纹理扩张方法。实验结果表明,AlignTex在生成质量和效率方面优于基线方法,为增强游戏和电影制作中的3D资产创建提供了实用的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork
Current 3D asset creation pipelines typically consist of three stages: creating multi-view concept art, producing 3D meshes based on the artwork, and painting textures for the meshes—an often labor-intensive process. Automated texture generation offers significant acceleration, but prior methods, which fine-tune 2D diffusion models with multi-view input images, often fail to preserve pixel-level details. These methods primarily emphasize semantic and subject consistency, which do not meet the requirements of artwork-guided texture workflows. To address this, we present AlignTex , a novel framework for generating high-quality textures from 3D meshes and multi-view artwork, ensuring both appearance detail and geometric consistency. AlignTex operates in two stages: aligned image generation and texture refinement. The core of our approach, AlignNet , resolves complex misalignments by extracting information from both the artwork and the mesh, generating images compatible with orthographic projection while maintaining geometric and visual fidelity. After projecting aligned images into the texture space, further refinement addresses seams and self-occlusion using an inpainting model and a geometry-aware texture dilation method. Experimental results demonstrate that AlignTex outperforms baseline methods in generation quality and efficiency, offering a practical solution to enhance 3D asset creation in gaming and film production.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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