普遍的数字精神卫生干预措施对促进儿童和青少年的精神卫生结果有效吗?效应和调节因子的荟萃分析。

IF 3.5 3区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
Yu Takizawa, Xiaoyun Zhou, Govind Krishnamoorthy, Sonja March, Phillip Slee, Shane Pill, Deb Agnew, Bridianne O'Dea, Tianchong Wang, Weifeng Han, Sisira Edirippulige
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引用次数: 0

摘要

普及数字心理健康干预措施(DMHIs)正在成为促进普通人群中儿童和青少年心理健康的一种可行方法。然而,在19岁或以下的个体中,缺乏检验其短期和长期影响或潜在调节因素的荟萃分析。方法采用系统检索的方法,以普通人群中19岁及以下的儿童和青少年为目标,确定提供普遍DMHIs促进心理健康的随机对照试验。采用综合meta分析对研究进行meta分析。结果纳入的29项研究的荟萃分析发现,干预后的总体效果显著(g = 0.16),对焦虑(g = 0.09)、抑郁(g = 0.06)、心理困扰(g = 0.28)、外化问题(g = 0.21)、心理健康(g = 0.19)、人际功能(g = 0.21)和社交情绪技能(g = 0.19)也有显著影响。对随访6个月或更长时间的7项研究的分析显示,总体效果显著(g = 0.09),对焦虑(g = 0.11)和抑郁(g = 0.05)也有显著影响。年龄和干预持续时间减缓了总体效果。游戏化缓和了抑郁的影响。流失率缓和了对社交情感技能的影响。结论为低龄儿童提供持续时间较长的普遍DMHIs可能对有效改善儿童和青少年的一系列心理健康结果至关重要。为了提高参与度和效率,未来的研究可能会探索如何将游戏化和其他减少人员流失的功能有效地纳入DMHIs。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Are universal digital mental health interventions effective for promoting mental health outcomes among children and adolescents? A meta-analysis of effects and moderators.

IntroductionUniversal digital mental health interventions (DMHIs) are emerging as a viable approach to promoting mental health among children and adolescents in general population. However, there is a scarcity of meta-analyses that examined their short- and long-term effects or potential moderators in individuals aged 19 or younger.MethodsA systematic search was conducted to identify randomised controlled trials that delivered universal DMHIs for promoting mental health, targeting children and adolescents aged 19 or younger in general population. Meta-analysis was performed to identify studies using Comprehensive Meta-Analysis.ResultsThe meta-analysis of 29 included studies identified significant overall effects (g = 0.16) as well as significant effects for anxiety (g = 0.09), depression (g = 0.06), psychological distress (g = 0.28), externalising problem (g = 0.21), psychological well-being (g = 0.19), interpersonal functioning (g = 0.21) and social-emotional skills (g = 0.19) at post-intervention. The analysis of 7 studies that followed up 6 months or longer revealed a significant overall effect (g = 0.09) as well as significant effects for anxiety (g = 0.11) and depression (g = 0.05) at follow-up. Age and intervention duration moderated the overall effects. Gamification moderated the effect on depression. Attrition rate moderated the effect on social-emotional skills.ConclusionsProviding universal DMHIs with longer durations to younger children may be critical for effectively improving a range of mental health outcomes among children and adolescents. To promote engagement and effectiveness, future studies may explore how gamification and other features for reducing attrition could be effectively incorporated into DMHIs.

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来源期刊
CiteScore
14.10
自引率
10.60%
发文量
174
审稿时长
6-12 weeks
期刊介绍: Journal of Telemedicine and Telecare provides excellent peer reviewed coverage of developments in telemedicine and e-health and is now widely recognised as the leading journal in its field. Contributions from around the world provide a unique perspective on how different countries and health systems are using new technology in health care. Sections within the journal include technology updates, editorials, original articles, research tutorials, educational material, review articles and reports from various telemedicine organisations. A subscription to this journal will help you to stay up-to-date in this fast moving and growing area of medicine.
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