{"title":"普遍的数字精神卫生干预措施对促进儿童和青少年的精神卫生结果有效吗?效应和调节因子的荟萃分析。","authors":"Yu Takizawa, Xiaoyun Zhou, Govind Krishnamoorthy, Sonja March, Phillip Slee, Shane Pill, Deb Agnew, Bridianne O'Dea, Tianchong Wang, Weifeng Han, Sisira Edirippulige","doi":"10.1177/1357633X251352904","DOIUrl":null,"url":null,"abstract":"<p><p>IntroductionUniversal digital mental health interventions (DMHIs) are emerging as a viable approach to promoting mental health among children and adolescents in general population. However, there is a scarcity of meta-analyses that examined their short- and long-term effects or potential moderators in individuals aged 19 or younger.MethodsA systematic search was conducted to identify randomised controlled trials that delivered universal DMHIs for promoting mental health, targeting children and adolescents aged 19 or younger in general population. Meta-analysis was performed to identify studies using Comprehensive Meta-Analysis.ResultsThe meta-analysis of 29 included studies identified significant overall effects (<i>g</i> = 0.16) as well as significant effects for anxiety (<i>g</i> = 0.09), depression (<i>g</i> = 0.06), psychological distress (<i>g</i> = 0.28), externalising problem (<i>g</i> = 0.21), psychological well-being (<i>g</i> = 0.19), interpersonal functioning (<i>g</i> = 0.21) and social-emotional skills (<i>g</i> = 0.19) at post-intervention. The analysis of 7 studies that followed up 6 months or longer revealed a significant overall effect (<i>g</i> = 0.09) as well as significant effects for anxiety (<i>g</i> = 0.11) and depression (<i>g</i> = 0.05) at follow-up. Age and intervention duration moderated the overall effects. Gamification moderated the effect on depression. Attrition rate moderated the effect on social-emotional skills.ConclusionsProviding universal DMHIs with longer durations to younger children may be critical for effectively improving a range of mental health outcomes among children and adolescents. To promote engagement and effectiveness, future studies may explore how gamification and other features for reducing attrition could be effectively incorporated into DMHIs.</p>","PeriodicalId":50024,"journal":{"name":"Journal of Telemedicine and Telecare","volume":" ","pages":"1357633X251352904"},"PeriodicalIF":3.5000,"publicationDate":"2025-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Are universal digital mental health interventions effective for promoting mental health outcomes among children and adolescents? A meta-analysis of effects and moderators.\",\"authors\":\"Yu Takizawa, Xiaoyun Zhou, Govind Krishnamoorthy, Sonja March, Phillip Slee, Shane Pill, Deb Agnew, Bridianne O'Dea, Tianchong Wang, Weifeng Han, Sisira Edirippulige\",\"doi\":\"10.1177/1357633X251352904\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>IntroductionUniversal digital mental health interventions (DMHIs) are emerging as a viable approach to promoting mental health among children and adolescents in general population. However, there is a scarcity of meta-analyses that examined their short- and long-term effects or potential moderators in individuals aged 19 or younger.MethodsA systematic search was conducted to identify randomised controlled trials that delivered universal DMHIs for promoting mental health, targeting children and adolescents aged 19 or younger in general population. Meta-analysis was performed to identify studies using Comprehensive Meta-Analysis.ResultsThe meta-analysis of 29 included studies identified significant overall effects (<i>g</i> = 0.16) as well as significant effects for anxiety (<i>g</i> = 0.09), depression (<i>g</i> = 0.06), psychological distress (<i>g</i> = 0.28), externalising problem (<i>g</i> = 0.21), psychological well-being (<i>g</i> = 0.19), interpersonal functioning (<i>g</i> = 0.21) and social-emotional skills (<i>g</i> = 0.19) at post-intervention. The analysis of 7 studies that followed up 6 months or longer revealed a significant overall effect (<i>g</i> = 0.09) as well as significant effects for anxiety (<i>g</i> = 0.11) and depression (<i>g</i> = 0.05) at follow-up. Age and intervention duration moderated the overall effects. Gamification moderated the effect on depression. Attrition rate moderated the effect on social-emotional skills.ConclusionsProviding universal DMHIs with longer durations to younger children may be critical for effectively improving a range of mental health outcomes among children and adolescents. To promote engagement and effectiveness, future studies may explore how gamification and other features for reducing attrition could be effectively incorporated into DMHIs.</p>\",\"PeriodicalId\":50024,\"journal\":{\"name\":\"Journal of Telemedicine and Telecare\",\"volume\":\" \",\"pages\":\"1357633X251352904\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2025-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Telemedicine and Telecare\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1177/1357633X251352904\",\"RegionNum\":3,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"HEALTH CARE SCIENCES & SERVICES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Telemedicine and Telecare","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1177/1357633X251352904","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"HEALTH CARE SCIENCES & SERVICES","Score":null,"Total":0}
Are universal digital mental health interventions effective for promoting mental health outcomes among children and adolescents? A meta-analysis of effects and moderators.
IntroductionUniversal digital mental health interventions (DMHIs) are emerging as a viable approach to promoting mental health among children and adolescents in general population. However, there is a scarcity of meta-analyses that examined their short- and long-term effects or potential moderators in individuals aged 19 or younger.MethodsA systematic search was conducted to identify randomised controlled trials that delivered universal DMHIs for promoting mental health, targeting children and adolescents aged 19 or younger in general population. Meta-analysis was performed to identify studies using Comprehensive Meta-Analysis.ResultsThe meta-analysis of 29 included studies identified significant overall effects (g = 0.16) as well as significant effects for anxiety (g = 0.09), depression (g = 0.06), psychological distress (g = 0.28), externalising problem (g = 0.21), psychological well-being (g = 0.19), interpersonal functioning (g = 0.21) and social-emotional skills (g = 0.19) at post-intervention. The analysis of 7 studies that followed up 6 months or longer revealed a significant overall effect (g = 0.09) as well as significant effects for anxiety (g = 0.11) and depression (g = 0.05) at follow-up. Age and intervention duration moderated the overall effects. Gamification moderated the effect on depression. Attrition rate moderated the effect on social-emotional skills.ConclusionsProviding universal DMHIs with longer durations to younger children may be critical for effectively improving a range of mental health outcomes among children and adolescents. To promote engagement and effectiveness, future studies may explore how gamification and other features for reducing attrition could be effectively incorporated into DMHIs.
期刊介绍:
Journal of Telemedicine and Telecare provides excellent peer reviewed coverage of developments in telemedicine and e-health and is now widely recognised as the leading journal in its field. Contributions from around the world provide a unique perspective on how different countries and health systems are using new technology in health care. Sections within the journal include technology updates, editorials, original articles, research tutorials, educational material, review articles and reports from various telemedicine organisations. A subscription to this journal will help you to stay up-to-date in this fast moving and growing area of medicine.