基于三维透视跟踪数据的脊柱侧凸矫形器设计要素评价方法

IF 3.4 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Shuo Zhang, Jiangnan Li, Li Sun, Jiantao Wu, Manpo Li
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引用次数: 0

摘要

产品感性形象评价是优化产品设计要素的关键。开发评估感性图像的方法将提高用户满意度。传统的感性图像评估方法主要使用二维图像,受其单一视角和片面互动的限制。为了克服这些局限性,本文提出了一种结合三维视角跟踪数据的产品感性图像评价方法。本研究以脊柱侧凸矫形术为实验样本,重点研究感性意象词“隐藏”。通过感性形象评价,找出对“隐藏”感影响最大的产品设计元素,优化设计,增加产品的隐蔽性。首先,我们创建了一个交互式三维模拟空间,并在其中放置了一个脊柱侧凸矫形器的三维模型。通过这种设置,参与者可以与产品进行三维交互,从而可以收集三维透视数据。同时,我们根据产品的功能区域将脊柱侧凸矫形器划分为兴趣区域(AOI),并在三维仿真空间中获取参与者与产品模型交互时的眼动追踪数据。眼动追踪和三维视角数据与AOI区域匹配。最后,我们将眼动追踪数据与三维透视追踪数据进行加权,计算出与“隐藏”相关联的脊柱侧凸矫形器各设计元素的加权值,从而根据其优先级对设计进行优化。结果表明,使用三维视角跟踪数据评估感性图像比单独使用眼动追踪更准确。进一步分析发现:(1)构建三维仿真空间展示产品模型,实现人机交互,提供了比传统单视角二维图像更准确的实验数据,更能反映真实的用户-产品交互。(2)在设计元素权重计算方面,在眼动追踪数据的基础上加入三维视角追踪数据,采用加权法进行计算。这包括通过从不同注视点观察产品获得的视觉数据,提供更多信息并提高结果的真实性。(3)眼动追踪数据与三维视角追踪相结合,使设计师能够对需要优化的设计元素做出快速决策。因此,设计人员可以及时调整脊柱侧凸矫形器,提高患者的依从性和矫形效果。在这项研究中,我们提出了一种新的定量方法来评估产品中的感性形象,并为脊柱侧凸矫形器的感性设计提供了新的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation method of design elements for scoliosis orthoses based on three-dimensional perspective tracking data
Product kansei image evaluation is crucial for optimizing product design elements. Developing methods for evaluating kansei image will improve user satisfaction. Traditional methods of assessing kansei image primarily use two-dimensional images, limited by their single perspective and one-sided interaction. To overcome these limitations, this paper proposes a product kansei image evaluation method incorporating three-dimensional perspective tracking data. This study used scoliosis orthosis as an experimental sample and focused on the kansei image word “hidden.” Through kansei image evaluation, we identified the product design elements that most influence the perception of “hidden”, optimizing the design to increase the product’s hiddenness. First, we created an interactive three-dimensional simulation space and placed a three-dimensional model of a scoliosis orthosis inside it. Through this setup, participants could interact in three dimensions with the product, enabling the collection of three-dimensional perspective data. Meanwhile, we divided the scoliosis orthosis into Areas of Interest (AOI) based on the product’s functional regions and acquired eye-tracking data as participants interacted with the product model in the three-dimensional simulation space. The eye-tracking and three-dimensional perspective data were matched with the AOI regions. Finally, we weighted the eye-tracking data with the three-dimensional perspective tracking data to calculate the weighted value of each design element of the scoliosis orthosis associated with the kansei image word “hidden,” thus optimizing the design based on their priority. The results demonstrate that evaluating kansei images with three-dimensional perspective tracking data is more accurate than with eye tracking alone. Further analysis reveals that: (1) Constructing a three-dimensional simulation space to display the product model and enable human–computer interaction provides more accurate experimental data than traditional single-perspective two-dimensional images, better reflecting real user-product interactions. (2) Regarding the weight calculation of design elements, three-dimensional perspective tracking data is incorporated based on eye-tracking data, and a weighted method is used for the calculation. This includes visual data obtained by observing the product from different fixation points, providing more information and improving the results’ authenticity. (3) Eye-tracking data combined with three-dimensional perspective tracking enables designers to make quick decisions on design elements that need to be optimised. Consequently, designers can adjust scoliosis orthoses promptly, improving patient compliance and orthopedic effectiveness. In this study, we propose a new quantitative method for evaluating kansei images in products and provide new insights into the perceptual design of scoliosis orthoses.
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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