面向增强低视力人群运动可玩性的ai - AR: ARSports的探索。

Jaewook Lee, Yang Li, Dylan Bunarto, Eujean Lee, Olivia H Wang, Adrian Rodriguez, Yuhang Zhao, Yapeng Tian, Jon E Froehlich
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引用次数: 0

摘要

在篮球和网球等运动中,低视力人群在视觉上追踪球和运动员时遇到了挑战,这可能会对他们的参与和健康产生不利影响。我们介绍了ARSports,这是一个可穿戴AR研究原型,可以近乎实时地覆盖实例分割掩码,以提高运动的可访问性。为了创建ARSports,我们手动收集并注释了新颖的第一人称视角运动数据集,使用这些标记数据对实例分割模型进行了微调,并将ZED Mini立体摄像头与Oculus Quest 2 VR头显相结合,构建了一个初始的可穿戴AR原型。我们的评估表明,结合实时计算机视觉和增强现实来创建场景感知视觉增强是一种很有前途的方法,可以增强LV患者的体育参与。我们提供开源的以自我为中心的篮球和网球数据集和模型,以及我们与LV研究团队成员进行的试点研究的见解和设计建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports.

People with low vision (LV) experience challenges in visually tracking balls and players in sports like basketball and tennis, which can adversely impact their participation and health. We introduce ARSports, a wearable AR research prototype that overlays instance segmentation masks in near real-time for improving sports accessibility. To create ARSports, we manually collected and annotated novel first-person perspective sports datasets, fine-tuned instance segmentation models using this labeled data, and built an initial wearable AR prototype by combining the ZED Mini stereo camera with the Oculus Quest 2 VR headset. Our evaluations suggest that combining real-time computer vision and augmented reality to create scene-aware visual augmentations is a promising approach to enhancing sports participation for LV individuals. We contribute open-sourced egocentric basketball and tennis datasets and models, as well as insights and design recommendations from our pilot study with an LV research team member.

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