{"title":"交互式体绘制的随机存取分割体压缩","authors":"M. Piochowiak, F. Kurpicz, C. Dachsbacher","doi":"10.1111/cgf.70116","DOIUrl":null,"url":null,"abstract":"<div>\n <p>Segmentation volumes are voxel data sets often used in machine learning, connectomics, and natural sciences. Their large sizes make compression indispensable for storage and processing, including GPU video memory constrained real-time visualization. Fast Compressed Segmentation Volumes (CSGV) [PD24] provide strong brick-wise compression and random access at the brick level. Voxels within a brick, however, have to be decoded serially and thus rendering requires caching of visible full bricks, consuming extra memory. Without caching, accessing voxels can have a worst-case decoding overhead of up to a full brick (typically over 32.000 voxels). We present CSGV-R which provide true multi-resolution random access on a per-voxel level. We leverage Huffman-shaped Wavelet Trees for random accesses to variable bit-length encoding and their rank operation to query label palette offsets in bricks. Our real-time segmentation volume visualization removes decoding artifacts from CSGV and renders CSGV-R volumes without caching bricks at faster render times. CSGV-R has slightly lower compression rates than CSGV, but outperforms Neuroglancer, the state-of-the-art compression technique with true random access, with <i>2×</i> to <i>4×</i> smaller data sets at rates between <i>0.648%</i> and <i>4.411%</i> of the original volume sizes.</p>\n </div>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 3","pages":""},"PeriodicalIF":2.9000,"publicationDate":"2025-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.70116","citationCount":"0","resultStr":"{\"title\":\"Random Access Segmentation Volume Compression for Interactive Volume Rendering\",\"authors\":\"M. Piochowiak, F. Kurpicz, C. Dachsbacher\",\"doi\":\"10.1111/cgf.70116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n <p>Segmentation volumes are voxel data sets often used in machine learning, connectomics, and natural sciences. Their large sizes make compression indispensable for storage and processing, including GPU video memory constrained real-time visualization. Fast Compressed Segmentation Volumes (CSGV) [PD24] provide strong brick-wise compression and random access at the brick level. Voxels within a brick, however, have to be decoded serially and thus rendering requires caching of visible full bricks, consuming extra memory. Without caching, accessing voxels can have a worst-case decoding overhead of up to a full brick (typically over 32.000 voxels). We present CSGV-R which provide true multi-resolution random access on a per-voxel level. We leverage Huffman-shaped Wavelet Trees for random accesses to variable bit-length encoding and their rank operation to query label palette offsets in bricks. Our real-time segmentation volume visualization removes decoding artifacts from CSGV and renders CSGV-R volumes without caching bricks at faster render times. CSGV-R has slightly lower compression rates than CSGV, but outperforms Neuroglancer, the state-of-the-art compression technique with true random access, with <i>2×</i> to <i>4×</i> smaller data sets at rates between <i>0.648%</i> and <i>4.411%</i> of the original volume sizes.</p>\\n </div>\",\"PeriodicalId\":10687,\"journal\":{\"name\":\"Computer Graphics Forum\",\"volume\":\"44 3\",\"pages\":\"\"},\"PeriodicalIF\":2.9000,\"publicationDate\":\"2025-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1111/cgf.70116\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics Forum\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1111/cgf.70116\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.70116","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Random Access Segmentation Volume Compression for Interactive Volume Rendering
Segmentation volumes are voxel data sets often used in machine learning, connectomics, and natural sciences. Their large sizes make compression indispensable for storage and processing, including GPU video memory constrained real-time visualization. Fast Compressed Segmentation Volumes (CSGV) [PD24] provide strong brick-wise compression and random access at the brick level. Voxels within a brick, however, have to be decoded serially and thus rendering requires caching of visible full bricks, consuming extra memory. Without caching, accessing voxels can have a worst-case decoding overhead of up to a full brick (typically over 32.000 voxels). We present CSGV-R which provide true multi-resolution random access on a per-voxel level. We leverage Huffman-shaped Wavelet Trees for random accesses to variable bit-length encoding and their rank operation to query label palette offsets in bricks. Our real-time segmentation volume visualization removes decoding artifacts from CSGV and renders CSGV-R volumes without caching bricks at faster render times. CSGV-R has slightly lower compression rates than CSGV, but outperforms Neuroglancer, the state-of-the-art compression technique with true random access, with 2× to 4× smaller data sets at rates between 0.648% and 4.411% of the original volume sizes.
期刊介绍:
Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.