超越娱乐:电子游戏外部化设计研究

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
F. Becker, R. P. Warnking, H. Brückler, T. Blascheck
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引用次数: 0

摘要

本文以388款电子游戏为样本,研究电子游戏何时以及如何让玩家创造外部性。我们遵循基于理论的方法,从电子游戏中提取外部化来探索设计思想,并将其与可视化实践联系起来。电子游戏通常会让玩家参与到解决问题的活动中,比如解决一个谋杀之谜或优化一个策略,这就要求玩家解释各种各样的数据——就像可视化领域的任务一样。在许多情况下,外部化可以帮助减少用户的精神负担,因为它可以使原本只存在于他们头脑中的东西具体化,充当外部存储或视觉游乐场。在五个编码阶段,我们创建了277个标签的层次结构来描述我们收集的电子游戏,从中我们提取了169个外部化。我们从心理负荷、视觉编码和动机等9个维度来描述这些外化,从而将13个类别分为4个集群:快速访问、存储、意义生成和交流。我们制定了指导未来工作的考虑因素,审视任务和挑战,命名灵感的潜力,并讨论哪些主题可以推进外部化状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Beyond Entertainment: An Investigation of Externalization Design in Video Games

Beyond Entertainment: An Investigation of Externalization Design in Video Games

This article investigates when and how video games enable players to create externalizations in a diverse sample of 388 video games. We follow a grounded-theory approach, extracting externalizations from video games to explore design ideas and relate them to practices in visualization. Video games often engage players in problem-solving activities, like solving a murder mystery or optimizing a strategy, requiring players to interpret heterogeneous data—much like tasks in the visualization domain. In many cases, externalizations can help reduce a user's mental load by making tangible what otherwise only lives in their head, acting as external storage or a visual playground. Over five coding phases, we created a hierarchy of 277 tags to describe the video games in our collection, from which we extracted 169 externalizations. We characterize these externalizations along nine dimensions like mental load, visual encodings, and motivations, resulting in 13 categories divided into four clusters: quick access, storage, sensemaking, and communication. We formulate considerations to guide future work, looking at tasks and challenges, naming potentials for inspiration, and discussing which topics could advance the state of externalization.

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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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