虚拟现实作为STEM学习支持的益处研究

IF 2.2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Riccardo Giussani, Nicolò Dozio, Niccolò Becattini, Gaetano Cascini, Francesco Ferrise, Federico Morosi
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引用次数: 0

摘要

虚拟现实(VR)在高等教育培训中的应用已经在各个领域得到了广泛的探索,并取得了不同的成果。本研究考察了与传统方法(如2D静态幻灯片或物理模型)相比,VR是否是一种合适的学习支持工具,重点关注工程教育背景下的可用性、工作量和学习效率。184名一年级理学士工科学生自愿参加了一项实验活动。参与者被分成三组,每组经历不同的学习条件:基于幻灯片,基于vr和基于物理模型。研究设计使用ICAP(互动、建设性、主动、被动)框架提供的4个级别中的3个确保了不同条件下的可比性。可用性通过系统可用性量表进行评估,通过NASA任务负载指数进行工作量评估,通过基于任务的测试进行学习结果评估。研究发现,三种情况下的测试成绩没有显著差异。然而,与基于幻灯片的条件相比,基于vr和基于物理模型的条件下的参与者报告了更高的可用性和更低的感知工作量。基于vr的条件提供了一个身临其境的环境,同时保持了认知参与的可比性。研究结果表明,VR可以作为传统学习方法的有效替代方法,特别是在提高可用性和减少认知工作量方面。然而,它的整合必须精心设计,以确保认知参与和优化学习成果。这项研究强调了VR在工程教育中的潜力,并强调了将工具与教学目标相结合的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Study on the Benefits of Virtual Reality as a Support for STEM Learning

The use of virtual reality (VR) in higher education and training has been widely explored in various fields, with divergent results. This study examines whether VR is a suitable learning support tool compared to traditional methods, such as 2D static slides or physical models, focusing on usability, workload, and learning effectiveness in an engineering education context. A total of 184 first-year BSc engineering students voluntarily participated in an experimental activity. Participants were divided into three groups, each experiencing a different learning condition: slides-based, VR-based, and physical model-based. The study design ensured comparability across conditions using 3 out of 4 levels provided by the ICAP (Interactive, Constructive, Active, Passive) framework. Usability was assessed using the System Usability Scale, workload via the NASA Task Load Index, and learning outcomes through a task-based test. The study found no significant differences in test scores across the three conditions. However, participants in the VR-based and physical model-based conditions reported significantly higher usability and lower perceived workload compared to the slides-based condition. The VR-based condition provided an immersive environment while maintaining comparability in cognitive engagement. The findings demonstrate that VR can serve as an effective alternative to traditional learning methods, particularly for enhancing usability and reducing cognitive workload. However, its integration must be carefully designed to ensure cognitive engagement and optimize learning outcomes. This study highlights VR's potential in engineering education and underscores the importance of aligning tools with pedagogical goals.

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来源期刊
Computer Applications in Engineering Education
Computer Applications in Engineering Education 工程技术-工程:综合
CiteScore
7.20
自引率
10.30%
发文量
100
审稿时长
6-12 weeks
期刊介绍: Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.
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