Bruno da Costa PhD , Marcus V.V. Lopes PhD , Gabrielli T. de Mello PhD , Bruno N. Oliveira MSc , Jean-Philippe Chaput PhD , Kelly Silva PhD
{"title":"巴西青少年在2019冠状病毒病大流行之前(2019年)和之后(2022年)屏幕时间行为的变化","authors":"Bruno da Costa PhD , Marcus V.V. Lopes PhD , Gabrielli T. de Mello PhD , Bruno N. Oliveira MSc , Jean-Philippe Chaput PhD , Kelly Silva PhD","doi":"10.1016/j.acap.2025.102885","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective</h3><div>Compare prepandemic (2019) and postpandemic (2022) engagement in five screen-based activities (studying, working, watching videos, playing video games, and using social media/chat applications) among independent samples of Brazilian adolescents using a repeated cross-sectional design; and 2) Examine within-individual changes in these same screen-based activities over the same period using a repeated cross-sectional study with a nested cohort.</div></div><div><h3>Methods</h3><div>Data were collected in 2019 and 2022, involving a total of 2008 adolescents who participated in the repeated cross-sectional study, with 333 forming a nested cohort sample. Zero-inflated multilevel gamma regression models and multilevel linear models were used to analyze the data.</div></div><div><h3>Results</h3><div>In the repeated cross-sectional analysis, adolescents spent more minutes per day in 2022 versus 2019 for studying (+21.3 minutes; 95% CI: 11.0, 31.6), watching videos (+12.8 minutes; 95% CI: 1.1, 24.5), and playing video games (+22.9 minutes; 95% CI: 12.8, 33.1). The longitudinal analysis revealed significant average daily increases from 2019 to 2022 in studying (+53.8 minutes; 95% CI: 34.7, 72.9) and working (+130.2 minutes; 95% CI: 110.4, 149.9). For these same adolescents, significant decreases were observed for watching videos (−26.4 minutes; 95% CI: −48.0, −4.9) and playing video games (−28.6 minutes; 95% CI: −46.2, −11.8). Social media use remained stable.</div></div><div><h3>Conclusions</h3><div>Screen time (ST) among Brazilian adolescents was higher in 2022 compared to 2019, with increases in studying, working, watching videos, and playing video games. Longitudinal data indicated a shift from recreational ST to educational and work-related ST. These findings highlight the need for targeted interventions to promote balanced ST and mitigate potential negative health impacts.</div></div>","PeriodicalId":50930,"journal":{"name":"Academic Pediatrics","volume":"25 8","pages":"Article 102885"},"PeriodicalIF":2.8000,"publicationDate":"2025-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Changes in Screen Time Behaviors from Before (2019) to After (2022) the COVID-19 Pandemic Among Brazilian Adolescents\",\"authors\":\"Bruno da Costa PhD , Marcus V.V. Lopes PhD , Gabrielli T. de Mello PhD , Bruno N. Oliveira MSc , Jean-Philippe Chaput PhD , Kelly Silva PhD\",\"doi\":\"10.1016/j.acap.2025.102885\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Objective</h3><div>Compare prepandemic (2019) and postpandemic (2022) engagement in five screen-based activities (studying, working, watching videos, playing video games, and using social media/chat applications) among independent samples of Brazilian adolescents using a repeated cross-sectional design; and 2) Examine within-individual changes in these same screen-based activities over the same period using a repeated cross-sectional study with a nested cohort.</div></div><div><h3>Methods</h3><div>Data were collected in 2019 and 2022, involving a total of 2008 adolescents who participated in the repeated cross-sectional study, with 333 forming a nested cohort sample. Zero-inflated multilevel gamma regression models and multilevel linear models were used to analyze the data.</div></div><div><h3>Results</h3><div>In the repeated cross-sectional analysis, adolescents spent more minutes per day in 2022 versus 2019 for studying (+21.3 minutes; 95% CI: 11.0, 31.6), watching videos (+12.8 minutes; 95% CI: 1.1, 24.5), and playing video games (+22.9 minutes; 95% CI: 12.8, 33.1). The longitudinal analysis revealed significant average daily increases from 2019 to 2022 in studying (+53.8 minutes; 95% CI: 34.7, 72.9) and working (+130.2 minutes; 95% CI: 110.4, 149.9). For these same adolescents, significant decreases were observed for watching videos (−26.4 minutes; 95% CI: −48.0, −4.9) and playing video games (−28.6 minutes; 95% CI: −46.2, −11.8). Social media use remained stable.</div></div><div><h3>Conclusions</h3><div>Screen time (ST) among Brazilian adolescents was higher in 2022 compared to 2019, with increases in studying, working, watching videos, and playing video games. Longitudinal data indicated a shift from recreational ST to educational and work-related ST. These findings highlight the need for targeted interventions to promote balanced ST and mitigate potential negative health impacts.</div></div>\",\"PeriodicalId\":50930,\"journal\":{\"name\":\"Academic Pediatrics\",\"volume\":\"25 8\",\"pages\":\"Article 102885\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-07-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Academic Pediatrics\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S187628592500110X\",\"RegionNum\":3,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PEDIATRICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Academic Pediatrics","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S187628592500110X","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PEDIATRICS","Score":null,"Total":0}
Changes in Screen Time Behaviors from Before (2019) to After (2022) the COVID-19 Pandemic Among Brazilian Adolescents
Objective
Compare prepandemic (2019) and postpandemic (2022) engagement in five screen-based activities (studying, working, watching videos, playing video games, and using social media/chat applications) among independent samples of Brazilian adolescents using a repeated cross-sectional design; and 2) Examine within-individual changes in these same screen-based activities over the same period using a repeated cross-sectional study with a nested cohort.
Methods
Data were collected in 2019 and 2022, involving a total of 2008 adolescents who participated in the repeated cross-sectional study, with 333 forming a nested cohort sample. Zero-inflated multilevel gamma regression models and multilevel linear models were used to analyze the data.
Results
In the repeated cross-sectional analysis, adolescents spent more minutes per day in 2022 versus 2019 for studying (+21.3 minutes; 95% CI: 11.0, 31.6), watching videos (+12.8 minutes; 95% CI: 1.1, 24.5), and playing video games (+22.9 minutes; 95% CI: 12.8, 33.1). The longitudinal analysis revealed significant average daily increases from 2019 to 2022 in studying (+53.8 minutes; 95% CI: 34.7, 72.9) and working (+130.2 minutes; 95% CI: 110.4, 149.9). For these same adolescents, significant decreases were observed for watching videos (−26.4 minutes; 95% CI: −48.0, −4.9) and playing video games (−28.6 minutes; 95% CI: −46.2, −11.8). Social media use remained stable.
Conclusions
Screen time (ST) among Brazilian adolescents was higher in 2022 compared to 2019, with increases in studying, working, watching videos, and playing video games. Longitudinal data indicated a shift from recreational ST to educational and work-related ST. These findings highlight the need for targeted interventions to promote balanced ST and mitigate potential negative health impacts.
期刊介绍:
Academic Pediatrics, the official journal of the Academic Pediatric Association, is a peer-reviewed publication whose purpose is to strengthen the research and educational base of academic general pediatrics. The journal provides leadership in pediatric education, research, patient care and advocacy. Content areas include pediatric education, emergency medicine, injury, abuse, behavioral pediatrics, holistic medicine, child health services and health policy,and the environment. The journal provides an active forum for the presentation of pediatric educational research in diverse settings, involving medical students, residents, fellows, and practicing professionals. The journal also emphasizes important research relating to the quality of child health care, health care policy, and the organization of child health services. It also includes systematic reviews of primary care interventions and important methodologic papers to aid research in child health and education.