虚拟现实精神病的认知补救(thinktactical VR):定性、迭代和以用户为中心的共同开发研究。

IF 4.8 2区 医学 Q1 PSYCHIATRY
Jmir Mental Health Pub Date : 2025-07-11 DOI:10.2196/69359
Jasmin Yee, Hannah Matheson, Bryce J M Bogie, Émilie Du Perron, Alexandra Thérond, Maëlle Charest, Catheleine van Driel, Marika Goyette, Ya Ting Lei, Chelsea Noël, Kagusthan Ariaratnam, Greg Collins, Chris Gorman, Ana-Maria Cretu, Simon Tremblay, Marie-Christine Rivard, Catherine Cullwick, Crystal Morris, David G Attwood, Alexandra Baines, Angela Stewart, Stéphane Bouchard, Christopher R Bowie, Synthia Guimond
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引用次数: 0

摘要

背景:认知补救可改善精神障碍患者的认知和社会心理功能。使用虚拟现实(VR)在模拟真实认知挑战情况的沉浸式环境中提供认知补救,有可能增加治疗的参与度,并进一步增强其对功能的影响。目的:我们旨在与精神病患者和医疗保健专业人员共同开发VR中的认知修复计划,以识别和解决他们的需求。方法:有精神病谱症状生活经历的个体(n=11)共9次,卫生保健专业人员(n=7)共3次。与会者讨论了与精神障碍患者认知困难相关的挑战的个人和专业意见。他们也对项目的发展提供了反馈。结果:我们从内容专家工作组中发现了4个主题:解决认知障碍项目的必要性,支持认知康复的关键项目设计要素,利用技术作为干预工具的重要性,以及改善社区功能的必要性。总的来说,为卫生保健专业人员确定了3个主题:需要一个临床相关的项目来解决研究与实践之间的差距,需要提高患者对服务的参与度,需要一个项目来解决卫生保健资源有限的问题。我们的最终用户专家的需求被置于程序开发过程的中心。在可能的情况下,我们还整合了他们的建议,比如在沉浸式环境中加入虚拟教练。结论:有生活经验的个体和卫生保健专业人员有不同的需求,这为共同设计一种新的VR认知修复程序thinktactical VR提供了信息。据我们所知,thinktactical VR是第一个共同设计和共同开发的VR认知修复项目之一,它采用了一种迭代的、以用户为中心的方法,涉及精神病患者和医疗保健专业人员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cognitive Remediation for Psychosis in Virtual Reality (ThinkTactic VR): Qualitative, Iterative, and User-Centered Codevelopment Study.

Background: Cognitive remediation improves cognition and psychosocial functioning in individuals with psychotic disorders. The use of virtual reality (VR) to deliver cognitive remediation in immersive environments that mimic real cognitively challenging situations has the potential to increase engagement to treatment and further enhance its impact on functioning.

Objective: We aimed to codevelop a cognitive remediation program in VR with individuals with psychotic disorders and health care professionals to identify and address their needs.

Methods: Individuals with lived experience of a psychosis-spectrum condition (n=11) met 9 times and the health care professionals (n=7) met 3 times. Participants discussed personal and professional opinions on the challenges associated with cognitive difficulties in individuals with psychotic disorders. They also provided feedback on the program development.

Results: We discerned 4 themes from the content expert working groups: the need for a program to address cognitive impairments, the key program design elements to support cognitive rehabilitation, the importance of leveraging technology as an intervention tool, and the need to improve community functioning. In total, 3 themes were identified for the health care professionals: the need for a clinically relevant program that addresses the research-to-practice gap, the need to improve patient engagement in services, and the need for a program that addresses the limited resources in health care. The needs of our end-user experts were placed at the center of the program development process. When possible, we also integrated their suggestions, like the incorporation of a virtual coach within the immersive environment.

Conclusions: Individuals with lived experience and health care professionals have distinct needs, which have informed the co-design of a novel cognitive remediation program in VR, ThinkTactic VR. To our knowledge, ThinkTactic VR is one of the first co-designed and codeveloped cognitive remediation programs in VR using an iterative, user-centered approach involving both individuals with psychotic disorders and health care professionals.

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来源期刊
Jmir Mental Health
Jmir Mental Health Medicine-Psychiatry and Mental Health
CiteScore
10.80
自引率
3.80%
发文量
104
审稿时长
16 weeks
期刊介绍: JMIR Mental Health (JMH, ISSN 2368-7959) is a PubMed-indexed, peer-reviewed sister journal of JMIR, the leading eHealth journal (Impact Factor 2016: 5.175). JMIR Mental Health focusses on digital health and Internet interventions, technologies and electronic innovations (software and hardware) for mental health, addictions, online counselling and behaviour change. This includes formative evaluation and system descriptions, theoretical papers, review papers, viewpoint/vision papers, and rigorous evaluations.
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