Shiyi Bai, HuiJuan Zeng, Qianmei Zhong, Lulu Cao, Mei He
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This review systematically evaluates its effectiveness and explores its advantages in improving training outcomes.</p><p><strong>Objective: </strong>This review aims to evaluate the effectiveness of gamified teaching methodologies in disaster nursing education and to identify the outcome of 16 indicators used in existing studies.</p><p><strong>Methods: </strong>This study was conducted following the PRISMA (Preferred Reporting Items for Systematic reviews and Meta-Analyses) guidelines, using the PICO-SD framework (Population, Intervention, Control, Outcome, Study Design) to establish the inclusion criteria. The researchers systematically searched 8 databases on February 10, 2025, including the Cochrane Library, PubMed, CINAHL (EBSCO), Embase, Web of Science, CNKI, Wanfang, and SCOPUS. Ultimately, 16 quasi-experimental studies investigating the application of gamified teaching in disaster nursing education were included in the analysis. For randomized controlled trials (RCTs), the Cochrane Risk of Bias Assessment Tool (RoB 2.0) was used for quality assessment; for quasi-experimental studies, the Joanna Briggs Institute Risk of Bias Tool for Non-Randomized Intervention Studies was used for methodological quality evaluation. Given the heterogeneity of study designs and the diversity of study indicators, this study used a narrative synthesis to integrate the findings.</p><p><strong>Results: </strong>The studies included in this review comprised 1 RCT and 15 quasi-experimental designs. Six gamified formats exhibited positive outcomes. The effectiveness of these formats was assessed through various metrics, including theoretical knowledge (14 studies), practical skills (11 studies), learner satisfaction (9 studies), knowledge retention (4 studies), and self-efficacy (2 studies). All formats demonstrated improvements in knowledge and skills, with high levels of satisfaction reported. However, data on long-term retention were limited.</p><p><strong>Conclusions: </strong>Gamification teaching methods have shown significant potential to enhance core competencies such as emergency response, decision-making, and teamwork in disaster nursing education and have been effective in reinforcing learning engagement through elements such as cooperation, competition, scoring, and scenario simulation. However, there is a lack of standardized assessment frameworks for skill acquisition, longitudinal studies tracking behavior in real-life scenarios, and rigorous RCTs comparing it with traditional instruction. 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引用次数: 0
摘要
背景:随着医疗技术的不断进步和灾害事件的频繁发生,对医护人员的灾害护理培训显得越来越重要。然而,传统的培训方法往往难以吸引学习者的兴趣和热情,因此很难有效地模拟现实生活中的紧急情况。游戏化作为一种创新的教学方法,通过结合游戏元素来提高学习的乐趣和实用性,近年来在卫生保健工作者的灾害护理教育领域引起了相当大的关注。本文系统地评估了其有效性,并探讨了其在提高培训效果方面的优势。目的:本综述旨在评估游戏化教学方法在灾害护理教育中的有效性,并确定现有研究中使用的16个指标的结果。方法:本研究遵循PRISMA(系统评价和荟萃分析首选报告项目)指南,采用PICO-SD框架(人群、干预、对照、结果、研究设计)建立纳入标准。研究人员于2025年2月10日系统检索了8个数据库,包括Cochrane Library、PubMed、CINAHL (EBSCO)、Embase、Web of Science、CNKI、万方、SCOPUS。最终纳入16项调查游戏化教学在灾害护理教育中应用的准实验研究。随机对照试验(RCTs)采用Cochrane偏倚风险评估工具(RoB 2.0)进行质量评价;对于准实验研究,采用乔安娜布里格斯研究所非随机干预研究偏倚风险工具进行方法学质量评估。考虑到研究设计的异质性和研究指标的多样性,本研究采用叙事综合的方法来整合研究结果。结果:本综述纳入的研究包括1项随机对照试验和15项准实验设计。六种游戏化形式呈现出积极的结果。这些格式的有效性通过各种指标进行评估,包括理论知识(14项研究)、实践技能(11项研究)、学习者满意度(9项研究)、知识保留(4项研究)和自我效能感(2项研究)。所有形式都显示了知识和技能的提高,报告的满意度很高。然而,关于长期保留的数据有限。结论:游戏化教学方法在提高灾害护理教育的核心能力(如应急反应、决策和团队合作)方面具有显著的潜力,并且通过合作、竞争、评分和情景模拟等元素有效地增强了学习参与度。然而,缺乏标准化的技能习得评估框架,缺乏跟踪现实生活场景行为的纵向研究,以及缺乏将其与传统教学进行比较的严格随机对照试验。虽然现有的证据尚未系统地证实其完全有效,但本文基于研究结果,为制定和实施灾难护理教育中的游戏化教学策略提供了实用建议,以促进学生的知识获取和实践。
Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review.
Background: With the continuous advancement of medical technology and the frequent occurrence of disaster events, the training of health care workers in disaster nursing has become increasingly significant. However, traditional training methods often struggle to engage learners' interest and enthusiasm, making it challenging to simulate emergencies in real-life scenarios effectively. Gamification, as an innovative pedagogical approach that enhances the enjoyment and practicality of learning through the incorporation of game elements, has garnered considerable attention in the realm of disaster nursing education for health care workers in recent years. This review systematically evaluates its effectiveness and explores its advantages in improving training outcomes.
Objective: This review aims to evaluate the effectiveness of gamified teaching methodologies in disaster nursing education and to identify the outcome of 16 indicators used in existing studies.
Methods: This study was conducted following the PRISMA (Preferred Reporting Items for Systematic reviews and Meta-Analyses) guidelines, using the PICO-SD framework (Population, Intervention, Control, Outcome, Study Design) to establish the inclusion criteria. The researchers systematically searched 8 databases on February 10, 2025, including the Cochrane Library, PubMed, CINAHL (EBSCO), Embase, Web of Science, CNKI, Wanfang, and SCOPUS. Ultimately, 16 quasi-experimental studies investigating the application of gamified teaching in disaster nursing education were included in the analysis. For randomized controlled trials (RCTs), the Cochrane Risk of Bias Assessment Tool (RoB 2.0) was used for quality assessment; for quasi-experimental studies, the Joanna Briggs Institute Risk of Bias Tool for Non-Randomized Intervention Studies was used for methodological quality evaluation. Given the heterogeneity of study designs and the diversity of study indicators, this study used a narrative synthesis to integrate the findings.
Results: The studies included in this review comprised 1 RCT and 15 quasi-experimental designs. Six gamified formats exhibited positive outcomes. The effectiveness of these formats was assessed through various metrics, including theoretical knowledge (14 studies), practical skills (11 studies), learner satisfaction (9 studies), knowledge retention (4 studies), and self-efficacy (2 studies). All formats demonstrated improvements in knowledge and skills, with high levels of satisfaction reported. However, data on long-term retention were limited.
Conclusions: Gamification teaching methods have shown significant potential to enhance core competencies such as emergency response, decision-making, and teamwork in disaster nursing education and have been effective in reinforcing learning engagement through elements such as cooperation, competition, scoring, and scenario simulation. However, there is a lack of standardized assessment frameworks for skill acquisition, longitudinal studies tracking behavior in real-life scenarios, and rigorous RCTs comparing it with traditional instruction. Although the existing evidence has not systematically confirmed its full effectiveness, based on the findings, this paper provides practical recommendations for developing and implementing gamified teaching strategies in disaster nursing education to enhance students' knowledge acquisition and practice.
期刊介绍:
The Journal of Medical Internet Research (JMIR) is a highly respected publication in the field of health informatics and health services. With a founding date in 1999, JMIR has been a pioneer in the field for over two decades.
As a leader in the industry, the journal focuses on digital health, data science, health informatics, and emerging technologies for health, medicine, and biomedical research. It is recognized as a top publication in these disciplines, ranking in the first quartile (Q1) by Impact Factor.
Notably, JMIR holds the prestigious position of being ranked #1 on Google Scholar within the "Medical Informatics" discipline.