FITLIGHT训练对女篮球运动员视觉运动反应和运球速度的影响:前瞻性评价研究。

IF 4.1 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2025-07-04 DOI:10.2196/70519
Ahmed K Hassan
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引用次数: 0

摘要

背景:篮球是一项以团队为基础的运动,在球场上进行,涉及强烈的身体要求,因为球员需要在进攻和防守区域之间不断移动。目的:探讨FITLIGHT (FITLIGHT Corp)技术对女子篮球运动员视觉-运动互动和运球速度的影响。方法:以28名女子篮球运动员为研究对象。参与者分为两组,实验组(EG;n=14,平均年龄18.29岁,SD 0.99 y;平均身高174.50,标准差2.10 cm;平均体重75.36,标准差2.10 kg;平均训练5.64,标准差0.50 y)和对照组(CG;n=14,平均年龄18.50岁,标准差0.65 y;平均身高175.64,标准差1.55 cm;平均体重75.57,标准差1.79 kg;平均训练5.43,标准差0.51 y),随机方式。使用前后测量,FITLIGHT训练进行10周,每周4次。FITLIGHT训练计划针对EG的视觉-运动相互作用和运球速度元素。CG经历了同样的训练方案,但没有参加FITLIGHT训练。采用和实施的测试是右手和左手反应时间、反应时间(t检验)和运球反应时间(t检验D)测试。统计分析包括计算最小值和最大值、平均值和标准差的描述性统计,用于组内比较的配对t检验和组间差异的独立t检验。效应量(Cohen d)测量了小于0.2时的小效应,0.2-0.5时的中效应,大于0.8时的大效应。结果:所有EG的改善均具有统计学意义(p)。结论:EG与CG的两两比较也显示EG的差异具有统计学意义,证明EG优于CG。本研究为接受FITLIGHT技术训练的女篮球运动员的视觉-运动互动和运球速度的增强提供了证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FITLIGHT Training and Its Influence on Visual-Motor Reactions and Dribbling Speed in Female Basketball Players: Prospective Evaluation Study.

Background: Basketball exists as a team-based sport played on a court involving intense physical demands because players need continuous movement between offensive and defensive zones.

Objective: The aim of the current research was to investigate the impact of a training program implementing FITLIGHT (FITLIGHT Corp) technology on female basketball players' visual-motor interactions and dribbling speed.

Methods: The study included 28 female basketball players. Participants were divided into 2 groups, experimental group (EG; n=14, mean age 18.29, SD 0.99 y; mean height 174.50, SD 2.10 cm; mean weight 75.36, SD 2.10 kg; mean training 5.64, SD 0.50 y) and control group (CG; n=14, mean age 18.50, SD 0.65 y; mean height 175.64, SD 1.55 cm; mean weight 75.57, SD 1.79 kg; mean training 5.43, SD 0.51 y), in a random manner. Pre- and post-measurements were used, and FITLIGHT training was conducted for 10 weeks with 4 sessions per week. The FITLIGHT training program targeted the elements of visual-motor interactions and dribbling speed for the EG. The CG experienced the same training regimen, but did not participate in the FITLIGHT training. The tests that were adopted and administered were the reaction time in the right hand and left hand, the reactive time (t test), and the reactive time with dribbling (t test D) tests. Statistical analysis included the calculation of descriptive statistics for minimum and maximum values and mean and SD, which were used for paired t tests for within-group comparison alongside independent t tests for between-group differences. Effect sizes (Cohen d) measured small effects at less than 0.2, medium effects at 0.2-0.5, and large effects at greater than 0.8 at P<.05.

Results: All the EG improvements were statistically significant (P<.001), with reaction time in the right hand improving by 0.04 ms more than that in CG (0.016 ms; effect sizes d=0.87 for the EG and d=0.79 for the CG). The reaction time in the left hand of the EG was 0.05 ms faster (d=0.97), compared with a difference of 0.019 ms in the CG (d=0.71). Participants in the EG had 1.90 seconds more reactive time (d=0.98) than those in the CG, who had 0.85 seconds (d=0.97). For dribbling in the EG, reactive time improved by 4.08 seconds (d=0.98), much better than the improvement seen in the CG of 1.71 seconds (d=0.93) when compared with using effect sizes. The analysis of the data is finished, showing that the EG had much larger effects than the CG. Study participants achieved large effect sizes during reaction time in the right hand (d=0.51), reaction time in the left hand (d=0.71), reactive time (d=0.84), and reactive time with dribbling (d=0.88).

Conclusions: A pairwise comparison between the EG and the CG also revealed a statistically significant difference in the EG, which proved that the EG outperformed the CG. This study provides evidence for the enhanced visual-motor interactions and dribbling speeds of female basketball players who received training that included the use of the FITLIGHT technique.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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