{"title":"H-STEP:移动虚拟现实系统的启发式稳定边缘服务实体布局","authors":"Xuejian Chi;Honglong Chen;Zhichen Ni;Haiyang Sun;Peng Sun;Dongxiao Yu","doi":"10.1109/TMC.2025.3548703","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) technology, as a latency-sensitive application, can achieve real-time response to enhance the user’s quality of experience (QoE) on edge devices. However, edge servers, unlike internally managed cloud servers, are prone to hardware failures, software abnormalities, and network attacks. Most prior studies have focused on reducing service delay and improving user coverage through service entity (SE) placement, often neglecting the critical impact of edge server malfunctions on user QoE. In this work, we design a stable service entity placement framework that connects users on faulty servers to collaborative edge servers, ensuring seamless task completion. This framework presents two primary challenges: determining the grouping of collaborative edge services and the placement of SEs. To address these challenges, we introduce a heuristic stable service entity placement (H-STEP) scheme. This scheme first determines the grouping of collaborative edge servers using an iterative search algorithm and then places SEs on suitable edge servers via a fast non-dominated sorting genetic placement algorithm. This approach balances stability benefits with total cost, enhancing the system’s economic benefits. We theoretically analyze the performance of H-STEP and derive the performance gap between H-STEP and the optimal scheme. Extensive real-data-driven simulations demonstrate that H-STEP’s performance closely approximates that of the optimal scheme and surpasses existing schemes.","PeriodicalId":50389,"journal":{"name":"IEEE Transactions on Mobile Computing","volume":"24 8","pages":"7377-7388"},"PeriodicalIF":9.2000,"publicationDate":"2025-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"H-STEP: Heuristic Stable Edge Service Entity Placement for Mobile Virtual Reality Systems\",\"authors\":\"Xuejian Chi;Honglong Chen;Zhichen Ni;Haiyang Sun;Peng Sun;Dongxiao Yu\",\"doi\":\"10.1109/TMC.2025.3548703\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) technology, as a latency-sensitive application, can achieve real-time response to enhance the user’s quality of experience (QoE) on edge devices. However, edge servers, unlike internally managed cloud servers, are prone to hardware failures, software abnormalities, and network attacks. Most prior studies have focused on reducing service delay and improving user coverage through service entity (SE) placement, often neglecting the critical impact of edge server malfunctions on user QoE. In this work, we design a stable service entity placement framework that connects users on faulty servers to collaborative edge servers, ensuring seamless task completion. This framework presents two primary challenges: determining the grouping of collaborative edge services and the placement of SEs. To address these challenges, we introduce a heuristic stable service entity placement (H-STEP) scheme. This scheme first determines the grouping of collaborative edge servers using an iterative search algorithm and then places SEs on suitable edge servers via a fast non-dominated sorting genetic placement algorithm. This approach balances stability benefits with total cost, enhancing the system’s economic benefits. We theoretically analyze the performance of H-STEP and derive the performance gap between H-STEP and the optimal scheme. Extensive real-data-driven simulations demonstrate that H-STEP’s performance closely approximates that of the optimal scheme and surpasses existing schemes.\",\"PeriodicalId\":50389,\"journal\":{\"name\":\"IEEE Transactions on Mobile Computing\",\"volume\":\"24 8\",\"pages\":\"7377-7388\"},\"PeriodicalIF\":9.2000,\"publicationDate\":\"2025-03-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Mobile Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10916490/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Mobile Computing","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10916490/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
H-STEP: Heuristic Stable Edge Service Entity Placement for Mobile Virtual Reality Systems
Virtual reality (VR) technology, as a latency-sensitive application, can achieve real-time response to enhance the user’s quality of experience (QoE) on edge devices. However, edge servers, unlike internally managed cloud servers, are prone to hardware failures, software abnormalities, and network attacks. Most prior studies have focused on reducing service delay and improving user coverage through service entity (SE) placement, often neglecting the critical impact of edge server malfunctions on user QoE. In this work, we design a stable service entity placement framework that connects users on faulty servers to collaborative edge servers, ensuring seamless task completion. This framework presents two primary challenges: determining the grouping of collaborative edge services and the placement of SEs. To address these challenges, we introduce a heuristic stable service entity placement (H-STEP) scheme. This scheme first determines the grouping of collaborative edge servers using an iterative search algorithm and then places SEs on suitable edge servers via a fast non-dominated sorting genetic placement algorithm. This approach balances stability benefits with total cost, enhancing the system’s economic benefits. We theoretically analyze the performance of H-STEP and derive the performance gap between H-STEP and the optimal scheme. Extensive real-data-driven simulations demonstrate that H-STEP’s performance closely approximates that of the optimal scheme and surpasses existing schemes.
期刊介绍:
IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.