交互式SBOT健康教育和积极生活。

Yi-Fan Wang, Mei-Hua Hsu, Max Yue-Feng Wang, Chi-Ting Lee
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引用次数: 0

摘要

缺乏身体活动是一个全球性的健康问题,会导致肥胖和心血管疾病等慢性疾病,而经常锻炼往往受到久坐不动的生活方式和人口老龄化的阻碍。这项研究介绍了SBOT,一个游戏化驱动的聊天机器人,它结合了个性化的运动指导和吸引人的功能,如挑战和奖励,以促进身体活动(PA)。目的是评估SBOT在不同年龄组的运动干预中对改善身体健康、增强动机和提高用户满意度的影响。我们进行了一项为期6个月的随机对照试验,共有48名参与者,实验组接受SBOT训练,对照组接受自主训练。干预前后分别评估PA指标(深蹲、跑步时间、开合跳)和动机水平。结果表明,实验组学生在健康度和学习动机方面均有显著提高,在学习动机的注意、关联、信心和满意度(ARCS)维度上表现出较高的参与度和成就水平。研究结果强调了SBOT作为一种有效的游戏化工具的潜力,可以增强PA、激励和克服运动障碍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive SBOT for Health Education and Active Living.

Physical inactivity is a global health issue contributing to chronic conditions like obesity and cardiovascular diseases, with regular exercise often hindered by sedentary lifestyles and aging populations. This study introduces SBOT, a gamification-driven chatbot that combines personalized exercise guidance with engaging features, such as challenges and rewards, to promote physical activity (PA). The aim is to evaluate SBOT's impact on improving physical fitness, enhancing motivation, and increasing user satisfaction with exercise interventions across different age groups. A six-month randomized controlled trial involving 48 participants was conducted, with the experimental group receiving SBOT and the control group undergoing self-directed training. PA metrics (squats, running time, jumping jacks) and motivation levels were assessed pre- and post-intervention. Results showed that the experimental group had significant improvements in fitness and motivation, with higher levels of engagement and achievement, especially in the Attention, Relevance, Confidence, and Satisfaction (ARCS) Learning Motivation dimensions. The findings highlight SBOT's potential as an effective, gamified tool for enhancing PA, motivation, and overcoming exercise barriers.

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