通过无人机优化虚拟现实渲染的移动边缘计算:多智能体深度强化学习方法

IF 8.9 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Zixin Li;Xin Liang;Juan Liu;Xiaofan He;Lingfu Xie;Long Qu;Guinian Feng
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引用次数: 0

摘要

虚拟现实(VR)需要大量的计算量,同时对超低延迟提出了严格的要求,给无线通信系统带来了很大的负担。近年来,利用无人驾驶飞行器(UAV)辅助移动边缘计算(MEC)作为在无线网络边缘提供灵活计算资源的一种有前途的技术,越来越受到关注。为满足虚拟现实的计算需求,提出了一种多无人机辅助的协同三层边缘计算框架。该框架使VR渲染任务能够在用户设备上本地执行或卸载到无人机和基站(BS)执行。通过联合优化无人机的飞行轨迹和用户的渲染方式,我们的目标是最大化平均渲染完成率(定义为在指定延迟约束下成功完成VR渲染任务的比例),同时最小化无人机的平均能耗。为了增强适应性,我们采用了一种多智能体双延迟深度确定性策略梯度(MATD3)方法,该方法为多无人机辅助的VR渲染提供了一种有效的策略,即使在部分可观察的场景中也是如此。仿真结果验证了我们提出的方法,并表明MATD3算法在收敛速度和平均渲染完成率方面优于经典的多智能体深度确定性策略梯度(madpg)算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing Mobile-Edge Computing for Virtual Reality Rendering via UAVs: A Multiagent Deep Reinforcement Learning Approach
Virtual reality (VR) demands extensive computation while imposing strict requirements for ultralow latency, placing a significant burden on wireless communication systems. In recent years, there has been a growing interest in leveraging uncrewed aerial vehicle (UAV)-assisted mobile-edge computing (MEC) as a promising technology to provide flexible computing resources at the edge of wireless networks. To meet the computational demands of VR, we propose a collaborative three-layer edge computing framework assisted by multiple UAVs. This framework enables VR rendering tasks to be executed locally on user devices or offloaded to UAVs and base station (BS) for execution. By jointly optimizing the flight trajectories of UAVs and the rendering modes of users, we aim to maximize the average rendering completion rate, defined as the ratio of successfully completed VR rendering tasks within the specified delay constraints, while minimizing the average energy consumption of UAVs. To enhance adaptability, we adopt a multiagent twin delayed deep deterministic policy gradient (MATD3) approach that provides an efficient strategy for multi-UAV-assisted VR rendering, even in partially observable scenarios. Simulation results validate our proposed approach and demonstrate that the MATD3 algorithm surpasses the classical multiagent deep deterministic policy gradient (MADDPG) algorithm in terms of convergence speed and the average rendering completion rate.
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来源期刊
IEEE Internet of Things Journal
IEEE Internet of Things Journal Computer Science-Information Systems
CiteScore
17.60
自引率
13.20%
发文量
1982
期刊介绍: The EEE Internet of Things (IoT) Journal publishes articles and review articles covering various aspects of IoT, including IoT system architecture, IoT enabling technologies, IoT communication and networking protocols such as network coding, and IoT services and applications. Topics encompass IoT's impacts on sensor technologies, big data management, and future internet design for applications like smart cities and smart homes. Fields of interest include IoT architecture such as things-centric, data-centric, service-oriented IoT architecture; IoT enabling technologies and systematic integration such as sensor technologies, big sensor data management, and future Internet design for IoT; IoT services, applications, and test-beds such as IoT service middleware, IoT application programming interface (API), IoT application design, and IoT trials/experiments; IoT standardization activities and technology development in different standard development organizations (SDO) such as IEEE, IETF, ITU, 3GPP, ETSI, etc.
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