{"title":"通过无人机优化虚拟现实渲染的移动边缘计算:多智能体深度强化学习方法","authors":"Zixin Li;Xin Liang;Juan Liu;Xiaofan He;Lingfu Xie;Long Qu;Guinian Feng","doi":"10.1109/JIOT.2025.3580468","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) demands extensive computation while imposing strict requirements for ultralow latency, placing a significant burden on wireless communication systems. In recent years, there has been a growing interest in leveraging uncrewed aerial vehicle (UAV)-assisted mobile-edge computing (MEC) as a promising technology to provide flexible computing resources at the edge of wireless networks. To meet the computational demands of VR, we propose a collaborative three-layer edge computing framework assisted by multiple UAVs. This framework enables VR rendering tasks to be executed locally on user devices or offloaded to UAVs and base station (BS) for execution. By jointly optimizing the flight trajectories of UAVs and the rendering modes of users, we aim to maximize the average rendering completion rate, defined as the ratio of successfully completed VR rendering tasks within the specified delay constraints, while minimizing the average energy consumption of UAVs. To enhance adaptability, we adopt a multiagent twin delayed deep deterministic policy gradient (MATD3) approach that provides an efficient strategy for multi-UAV-assisted VR rendering, even in partially observable scenarios. Simulation results validate our proposed approach and demonstrate that the MATD3 algorithm surpasses the classical multiagent deep deterministic policy gradient (MADDPG) algorithm in terms of convergence speed and the average rendering completion rate.","PeriodicalId":54347,"journal":{"name":"IEEE Internet of Things Journal","volume":"12 17","pages":"35756-35772"},"PeriodicalIF":8.9000,"publicationDate":"2025-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Optimizing Mobile-Edge Computing for Virtual Reality Rendering via UAVs: A Multiagent Deep Reinforcement Learning Approach\",\"authors\":\"Zixin Li;Xin Liang;Juan Liu;Xiaofan He;Lingfu Xie;Long Qu;Guinian Feng\",\"doi\":\"10.1109/JIOT.2025.3580468\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) demands extensive computation while imposing strict requirements for ultralow latency, placing a significant burden on wireless communication systems. In recent years, there has been a growing interest in leveraging uncrewed aerial vehicle (UAV)-assisted mobile-edge computing (MEC) as a promising technology to provide flexible computing resources at the edge of wireless networks. To meet the computational demands of VR, we propose a collaborative three-layer edge computing framework assisted by multiple UAVs. This framework enables VR rendering tasks to be executed locally on user devices or offloaded to UAVs and base station (BS) for execution. By jointly optimizing the flight trajectories of UAVs and the rendering modes of users, we aim to maximize the average rendering completion rate, defined as the ratio of successfully completed VR rendering tasks within the specified delay constraints, while minimizing the average energy consumption of UAVs. To enhance adaptability, we adopt a multiagent twin delayed deep deterministic policy gradient (MATD3) approach that provides an efficient strategy for multi-UAV-assisted VR rendering, even in partially observable scenarios. Simulation results validate our proposed approach and demonstrate that the MATD3 algorithm surpasses the classical multiagent deep deterministic policy gradient (MADDPG) algorithm in terms of convergence speed and the average rendering completion rate.\",\"PeriodicalId\":54347,\"journal\":{\"name\":\"IEEE Internet of Things Journal\",\"volume\":\"12 17\",\"pages\":\"35756-35772\"},\"PeriodicalIF\":8.9000,\"publicationDate\":\"2025-06-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Internet of Things Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/11060622/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Internet of Things Journal","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11060622/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Optimizing Mobile-Edge Computing for Virtual Reality Rendering via UAVs: A Multiagent Deep Reinforcement Learning Approach
Virtual reality (VR) demands extensive computation while imposing strict requirements for ultralow latency, placing a significant burden on wireless communication systems. In recent years, there has been a growing interest in leveraging uncrewed aerial vehicle (UAV)-assisted mobile-edge computing (MEC) as a promising technology to provide flexible computing resources at the edge of wireless networks. To meet the computational demands of VR, we propose a collaborative three-layer edge computing framework assisted by multiple UAVs. This framework enables VR rendering tasks to be executed locally on user devices or offloaded to UAVs and base station (BS) for execution. By jointly optimizing the flight trajectories of UAVs and the rendering modes of users, we aim to maximize the average rendering completion rate, defined as the ratio of successfully completed VR rendering tasks within the specified delay constraints, while minimizing the average energy consumption of UAVs. To enhance adaptability, we adopt a multiagent twin delayed deep deterministic policy gradient (MATD3) approach that provides an efficient strategy for multi-UAV-assisted VR rendering, even in partially observable scenarios. Simulation results validate our proposed approach and demonstrate that the MATD3 algorithm surpasses the classical multiagent deep deterministic policy gradient (MADDPG) algorithm in terms of convergence speed and the average rendering completion rate.
期刊介绍:
The EEE Internet of Things (IoT) Journal publishes articles and review articles covering various aspects of IoT, including IoT system architecture, IoT enabling technologies, IoT communication and networking protocols such as network coding, and IoT services and applications. Topics encompass IoT's impacts on sensor technologies, big data management, and future internet design for applications like smart cities and smart homes. Fields of interest include IoT architecture such as things-centric, data-centric, service-oriented IoT architecture; IoT enabling technologies and systematic integration such as sensor technologies, big sensor data management, and future Internet design for IoT; IoT services, applications, and test-beds such as IoT service middleware, IoT application programming interface (API), IoT application design, and IoT trials/experiments; IoT standardization activities and technology development in different standard development organizations (SDO) such as IEEE, IETF, ITU, 3GPP, ETSI, etc.