{"title":"基于哈希图的车联网两阶段优化:实现可信和低成本的边缘服务","authors":"Qinghang Gao;Jianmao Xiao;Zhiyong Feng;Jingyu Li;Hongqi Chen;Xinyue Zhou","doi":"10.1109/JIOT.2025.3584328","DOIUrl":null,"url":null,"abstract":"The noncooperative game between rational vehicle users will generate unnecessary costs, manifested as the gap between user equilibrium (UE) and system optimal (SO). This issue primarily arises due to the competition or the untrusted collaboration among vehicles. The traditional marginal cost pricing (MCP) method is constrained by factors, such as vehicle density and communication protocols, resulting in suboptimal performance. In this article, the immutability of Hashgraph is leveraged to enable trusted services in the Internet of Vehicles (IoV), transforming noncooperative games into a global optimization problem, while a two-phase optimization method is proposed to achieve low-cost services. First, this article simplifies the process of determining consensus timestamps for Hashgraph and constrains the actions of participants through immutability, thereby guaranteeing trusted services more efficiently. Subsequently, this article systematically analyzes the key factors affecting travel and network service costs to optimize them in turn. Specifically, regarding the travel costs, this article introduces a segment shielding method in trusted scenarios to avoid Braess’s paradox. As for the network service costs of data sharing, this article presents a latency-sensitive dynamic programming method to integrate each server’s status to optimize resource scheduling. When the vehicle density is 400, the proposed method reduces the total cost by 20.920% and improves the quality of experience by 122.535%. The advantages become more significant as vehicle density increases.","PeriodicalId":54347,"journal":{"name":"IEEE Internet of Things Journal","volume":"12 17","pages":"36778-36790"},"PeriodicalIF":8.9000,"publicationDate":"2025-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Two-Phase Optimization in Hashgraph-Based IoV: Enabling Trusted and Low-Cost Edge Services\",\"authors\":\"Qinghang Gao;Jianmao Xiao;Zhiyong Feng;Jingyu Li;Hongqi Chen;Xinyue Zhou\",\"doi\":\"10.1109/JIOT.2025.3584328\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The noncooperative game between rational vehicle users will generate unnecessary costs, manifested as the gap between user equilibrium (UE) and system optimal (SO). This issue primarily arises due to the competition or the untrusted collaboration among vehicles. The traditional marginal cost pricing (MCP) method is constrained by factors, such as vehicle density and communication protocols, resulting in suboptimal performance. In this article, the immutability of Hashgraph is leveraged to enable trusted services in the Internet of Vehicles (IoV), transforming noncooperative games into a global optimization problem, while a two-phase optimization method is proposed to achieve low-cost services. First, this article simplifies the process of determining consensus timestamps for Hashgraph and constrains the actions of participants through immutability, thereby guaranteeing trusted services more efficiently. Subsequently, this article systematically analyzes the key factors affecting travel and network service costs to optimize them in turn. Specifically, regarding the travel costs, this article introduces a segment shielding method in trusted scenarios to avoid Braess’s paradox. As for the network service costs of data sharing, this article presents a latency-sensitive dynamic programming method to integrate each server’s status to optimize resource scheduling. When the vehicle density is 400, the proposed method reduces the total cost by 20.920% and improves the quality of experience by 122.535%. The advantages become more significant as vehicle density increases.\",\"PeriodicalId\":54347,\"journal\":{\"name\":\"IEEE Internet of Things Journal\",\"volume\":\"12 17\",\"pages\":\"36778-36790\"},\"PeriodicalIF\":8.9000,\"publicationDate\":\"2025-06-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Internet of Things Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/11059275/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Internet of Things Journal","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11059275/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Two-Phase Optimization in Hashgraph-Based IoV: Enabling Trusted and Low-Cost Edge Services
The noncooperative game between rational vehicle users will generate unnecessary costs, manifested as the gap between user equilibrium (UE) and system optimal (SO). This issue primarily arises due to the competition or the untrusted collaboration among vehicles. The traditional marginal cost pricing (MCP) method is constrained by factors, such as vehicle density and communication protocols, resulting in suboptimal performance. In this article, the immutability of Hashgraph is leveraged to enable trusted services in the Internet of Vehicles (IoV), transforming noncooperative games into a global optimization problem, while a two-phase optimization method is proposed to achieve low-cost services. First, this article simplifies the process of determining consensus timestamps for Hashgraph and constrains the actions of participants through immutability, thereby guaranteeing trusted services more efficiently. Subsequently, this article systematically analyzes the key factors affecting travel and network service costs to optimize them in turn. Specifically, regarding the travel costs, this article introduces a segment shielding method in trusted scenarios to avoid Braess’s paradox. As for the network service costs of data sharing, this article presents a latency-sensitive dynamic programming method to integrate each server’s status to optimize resource scheduling. When the vehicle density is 400, the proposed method reduces the total cost by 20.920% and improves the quality of experience by 122.535%. The advantages become more significant as vehicle density increases.
期刊介绍:
The EEE Internet of Things (IoT) Journal publishes articles and review articles covering various aspects of IoT, including IoT system architecture, IoT enabling technologies, IoT communication and networking protocols such as network coding, and IoT services and applications. Topics encompass IoT's impacts on sensor technologies, big data management, and future internet design for applications like smart cities and smart homes. Fields of interest include IoT architecture such as things-centric, data-centric, service-oriented IoT architecture; IoT enabling technologies and systematic integration such as sensor technologies, big sensor data management, and future Internet design for IoT; IoT services, applications, and test-beds such as IoT service middleware, IoT application programming interface (API), IoT application design, and IoT trials/experiments; IoT standardization activities and technology development in different standard development organizations (SDO) such as IEEE, IETF, ITU, 3GPP, ETSI, etc.