基于哈希图的车联网两阶段优化:实现可信和低成本的边缘服务

IF 8.9 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Qinghang Gao;Jianmao Xiao;Zhiyong Feng;Jingyu Li;Hongqi Chen;Xinyue Zhou
{"title":"基于哈希图的车联网两阶段优化:实现可信和低成本的边缘服务","authors":"Qinghang Gao;Jianmao Xiao;Zhiyong Feng;Jingyu Li;Hongqi Chen;Xinyue Zhou","doi":"10.1109/JIOT.2025.3584328","DOIUrl":null,"url":null,"abstract":"The noncooperative game between rational vehicle users will generate unnecessary costs, manifested as the gap between user equilibrium (UE) and system optimal (SO). This issue primarily arises due to the competition or the untrusted collaboration among vehicles. The traditional marginal cost pricing (MCP) method is constrained by factors, such as vehicle density and communication protocols, resulting in suboptimal performance. In this article, the immutability of Hashgraph is leveraged to enable trusted services in the Internet of Vehicles (IoV), transforming noncooperative games into a global optimization problem, while a two-phase optimization method is proposed to achieve low-cost services. First, this article simplifies the process of determining consensus timestamps for Hashgraph and constrains the actions of participants through immutability, thereby guaranteeing trusted services more efficiently. Subsequently, this article systematically analyzes the key factors affecting travel and network service costs to optimize them in turn. Specifically, regarding the travel costs, this article introduces a segment shielding method in trusted scenarios to avoid Braess’s paradox. As for the network service costs of data sharing, this article presents a latency-sensitive dynamic programming method to integrate each server’s status to optimize resource scheduling. When the vehicle density is 400, the proposed method reduces the total cost by 20.920% and improves the quality of experience by 122.535%. The advantages become more significant as vehicle density increases.","PeriodicalId":54347,"journal":{"name":"IEEE Internet of Things Journal","volume":"12 17","pages":"36778-36790"},"PeriodicalIF":8.9000,"publicationDate":"2025-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Two-Phase Optimization in Hashgraph-Based IoV: Enabling Trusted and Low-Cost Edge Services\",\"authors\":\"Qinghang Gao;Jianmao Xiao;Zhiyong Feng;Jingyu Li;Hongqi Chen;Xinyue Zhou\",\"doi\":\"10.1109/JIOT.2025.3584328\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The noncooperative game between rational vehicle users will generate unnecessary costs, manifested as the gap between user equilibrium (UE) and system optimal (SO). This issue primarily arises due to the competition or the untrusted collaboration among vehicles. The traditional marginal cost pricing (MCP) method is constrained by factors, such as vehicle density and communication protocols, resulting in suboptimal performance. In this article, the immutability of Hashgraph is leveraged to enable trusted services in the Internet of Vehicles (IoV), transforming noncooperative games into a global optimization problem, while a two-phase optimization method is proposed to achieve low-cost services. First, this article simplifies the process of determining consensus timestamps for Hashgraph and constrains the actions of participants through immutability, thereby guaranteeing trusted services more efficiently. Subsequently, this article systematically analyzes the key factors affecting travel and network service costs to optimize them in turn. Specifically, regarding the travel costs, this article introduces a segment shielding method in trusted scenarios to avoid Braess’s paradox. As for the network service costs of data sharing, this article presents a latency-sensitive dynamic programming method to integrate each server’s status to optimize resource scheduling. When the vehicle density is 400, the proposed method reduces the total cost by 20.920% and improves the quality of experience by 122.535%. The advantages become more significant as vehicle density increases.\",\"PeriodicalId\":54347,\"journal\":{\"name\":\"IEEE Internet of Things Journal\",\"volume\":\"12 17\",\"pages\":\"36778-36790\"},\"PeriodicalIF\":8.9000,\"publicationDate\":\"2025-06-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Internet of Things Journal\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/11059275/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Internet of Things Journal","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11059275/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

摘要

理性车辆用户之间的非合作博弈会产生不必要的成本,表现为用户均衡(UE)与系统最优(SO)之间的差距。这个问题主要是由于车辆之间的竞争或不可信的合作而产生的。传统的边际成本定价(MCP)方法受到车辆密度和通信协议等因素的限制,导致性能不理想。本文利用哈希图的不变性来实现车联网(IoV)中的可信服务,将非合作博弈转化为全局优化问题,并提出了一种两阶段优化方法来实现低成本服务。首先,本文简化了确定Hashgraph共识时间戳的过程,并通过不可变性约束参与者的行为,从而更有效地保证可信服务。随后,本文系统分析了影响出行和网络服务成本的关键因素,并对其进行了依次优化。具体而言,针对出行成本,本文引入了可信场景下的路段屏蔽方法,以避免Braess悖论。针对数据共享的网络服务成本,本文提出了一种延迟敏感的动态规划方法,整合各服务器的状态,优化资源调度。当车辆密度为400辆时,该方法将总成本降低20.920%,将体验质量提高122.535%。随着车辆密度的增加,这种优势变得更加显著。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two-Phase Optimization in Hashgraph-Based IoV: Enabling Trusted and Low-Cost Edge Services
The noncooperative game between rational vehicle users will generate unnecessary costs, manifested as the gap between user equilibrium (UE) and system optimal (SO). This issue primarily arises due to the competition or the untrusted collaboration among vehicles. The traditional marginal cost pricing (MCP) method is constrained by factors, such as vehicle density and communication protocols, resulting in suboptimal performance. In this article, the immutability of Hashgraph is leveraged to enable trusted services in the Internet of Vehicles (IoV), transforming noncooperative games into a global optimization problem, while a two-phase optimization method is proposed to achieve low-cost services. First, this article simplifies the process of determining consensus timestamps for Hashgraph and constrains the actions of participants through immutability, thereby guaranteeing trusted services more efficiently. Subsequently, this article systematically analyzes the key factors affecting travel and network service costs to optimize them in turn. Specifically, regarding the travel costs, this article introduces a segment shielding method in trusted scenarios to avoid Braess’s paradox. As for the network service costs of data sharing, this article presents a latency-sensitive dynamic programming method to integrate each server’s status to optimize resource scheduling. When the vehicle density is 400, the proposed method reduces the total cost by 20.920% and improves the quality of experience by 122.535%. The advantages become more significant as vehicle density increases.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
IEEE Internet of Things Journal
IEEE Internet of Things Journal Computer Science-Information Systems
CiteScore
17.60
自引率
13.20%
发文量
1982
期刊介绍: The EEE Internet of Things (IoT) Journal publishes articles and review articles covering various aspects of IoT, including IoT system architecture, IoT enabling technologies, IoT communication and networking protocols such as network coding, and IoT services and applications. Topics encompass IoT's impacts on sensor technologies, big data management, and future internet design for applications like smart cities and smart homes. Fields of interest include IoT architecture such as things-centric, data-centric, service-oriented IoT architecture; IoT enabling technologies and systematic integration such as sensor technologies, big sensor data management, and future Internet design for IoT; IoT services, applications, and test-beds such as IoT service middleware, IoT application programming interface (API), IoT application design, and IoT trials/experiments; IoT standardization activities and technology development in different standard development organizations (SDO) such as IEEE, IETF, ITU, 3GPP, ETSI, etc.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信