恒定的播放速率:资源分配以改善5G实时视频流的用户体验

IF 4.6 2区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Fidan Mehmeti , Serkut Ayvaşık , Furkan Kaynar , Thomas F. La Porta , Wolfgang Kellerer
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引用次数: 0

摘要

向移动用户提供高质量的实时视频流体验是蜂窝网络面临的最大挑战之一。这是由于这些服务需要具有低可变性的高速率,即稳定的吞吐量,鉴于(数量不断增加的)用户之间对有限网络资源的竞争以及信道条件的高度可变性,这并不容易实现。改善用户体验的一种方法是利用用户的缓冲区,并为每个人提供恒定的数据速率,这是5G网络最初设想的功能之一。但是,已经表明,从可实现的数据速率和未使用的资源量来看,后者都不是很有效。在本文中,我们为5G网络中的资源分配提供了一个理论分析框架,该框架可以在观看实时视频时改善用户体验,同时几乎在任何时候都提供恒定的视频分辨率。我们通过解决四个问题来实现这一点,其中的目标是为所有单类和多类用户提供最高可实现的视频分辨率,并使体验给定视频分辨率的用户数量最大化。该分析通过在公开可用的轨迹上运行的模拟来验证。我们还针对不同的体验质量指标,将我们的方法与其他技术的性能进行比较。结果表明,与最先进的方法相比,我们的方法可以提高至少15%的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Constant playout rates: Resource allocation for improved user experience with live video streaming in 5G
Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, i.e., stable throughput, which is not easily accomplished given the competition among (an ever-increasing number of) users for limited network resources and the high variability of their channel conditions. A way to improve the user experience is by exploiting users’ buffers and the ability to provide a constant data rate to everyone, as one of the initially envisioned features of 5G networks. However, it was already shown that the latter is not very efficient, neither in terms of the achievable data rates nor in terms of the amount of resources left unused. In this paper, we provide a theoretical-analysis framework for resource allocation in 5G networks that leads to an improved user experience when watching live video while providing a constant video resolution at almost all times. We do this by solving four problems, in which the objectives are to provide the highest achievable video resolution to all single-class and multi-class users, and to maximize the number of users that experience a given video resolution. The analysis is validated by simulations that are run on publicly-available traces. We also compare the performance of our approach against other techniques for different Quality of Experience metrics. Results show that performance can be improved by at least 15% with our approach compared to state of the art.
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来源期刊
Computer Networks
Computer Networks 工程技术-电信学
CiteScore
10.80
自引率
3.60%
发文量
434
审稿时长
8.6 months
期刊介绍: Computer Networks is an international, archival journal providing a publication vehicle for complete coverage of all topics of interest to those involved in the computer communications networking area. The audience includes researchers, managers and operators of networks as well as designers and implementors. The Editorial Board will consider any material for publication that is of interest to those groups.
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