{"title":"体育虚拟未来:利用基于深度学习的分析探索体育和虚拟现实专利。","authors":"Jea Woog Lee, Sangmin Song, JungMin Yun, Doug Hyun Han, YoungBin Kim","doi":"10.7717/peerj-cs.2919","DOIUrl":null,"url":null,"abstract":"<p><p>We investigate the convergence of sports and emerging technologies from the Fourth Industrial Revolution, with a focus on virtual reality (VR) applications. Using patent big data, we introduce SportsBERT, a bidirectional encoder representation from transformers (BERT)-based algorithm tailored for enhanced natural language processing in sports-related knowledge-based documents. Through topic modeling, we extract key themes and clusters from sports-related VR patents, providing insights into the knowledge structure and technological trends in VR applications for sports. Our analysis identifies key drivers of technological advancement, including spatial hardware, tactile human-computer interactions, aerobic exercise, rehabilitation, and swing sports. Additionally, we highlight challenges such as the high cost and usability limitations of current VR devices. This study presents the first deep learning-based topic modeling approach specialized for sports patents and offers a comprehensive roadmap for current developments and future trajectories in VR sports technologies.</p>","PeriodicalId":54224,"journal":{"name":"PeerJ Computer Science","volume":"11 ","pages":"e2919"},"PeriodicalIF":3.5000,"publicationDate":"2025-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12192641/pdf/","citationCount":"0","resultStr":"{\"title\":\"Sporting a virtual future: exploring sports and virtual reality patents using deep learning-based analysis.\",\"authors\":\"Jea Woog Lee, Sangmin Song, JungMin Yun, Doug Hyun Han, YoungBin Kim\",\"doi\":\"10.7717/peerj-cs.2919\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>We investigate the convergence of sports and emerging technologies from the Fourth Industrial Revolution, with a focus on virtual reality (VR) applications. Using patent big data, we introduce SportsBERT, a bidirectional encoder representation from transformers (BERT)-based algorithm tailored for enhanced natural language processing in sports-related knowledge-based documents. Through topic modeling, we extract key themes and clusters from sports-related VR patents, providing insights into the knowledge structure and technological trends in VR applications for sports. Our analysis identifies key drivers of technological advancement, including spatial hardware, tactile human-computer interactions, aerobic exercise, rehabilitation, and swing sports. Additionally, we highlight challenges such as the high cost and usability limitations of current VR devices. This study presents the first deep learning-based topic modeling approach specialized for sports patents and offers a comprehensive roadmap for current developments and future trajectories in VR sports technologies.</p>\",\"PeriodicalId\":54224,\"journal\":{\"name\":\"PeerJ Computer Science\",\"volume\":\"11 \",\"pages\":\"e2919\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2025-06-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12192641/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"PeerJ Computer Science\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.7717/peerj-cs.2919\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"PeerJ Computer Science","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.7717/peerj-cs.2919","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Sporting a virtual future: exploring sports and virtual reality patents using deep learning-based analysis.
We investigate the convergence of sports and emerging technologies from the Fourth Industrial Revolution, with a focus on virtual reality (VR) applications. Using patent big data, we introduce SportsBERT, a bidirectional encoder representation from transformers (BERT)-based algorithm tailored for enhanced natural language processing in sports-related knowledge-based documents. Through topic modeling, we extract key themes and clusters from sports-related VR patents, providing insights into the knowledge structure and technological trends in VR applications for sports. Our analysis identifies key drivers of technological advancement, including spatial hardware, tactile human-computer interactions, aerobic exercise, rehabilitation, and swing sports. Additionally, we highlight challenges such as the high cost and usability limitations of current VR devices. This study presents the first deep learning-based topic modeling approach specialized for sports patents and offers a comprehensive roadmap for current developments and future trajectories in VR sports technologies.
期刊介绍:
PeerJ Computer Science is the new open access journal covering all subject areas in computer science, with the backing of a prestigious advisory board and more than 300 academic editors.