{"title":"巨额投资前的动漫人气预测:使用深度学习的多模式方法。","authors":"Jesús Armenta-Segura, Grigori Sidorov","doi":"10.7717/peerj-cs.2715","DOIUrl":null,"url":null,"abstract":"<p><p>In the Japanese anime industry, predicting whether an upcoming product will be popular is crucial. This article introduces one of the most comprehensive free datasets for predicting anime popularity using only features accessible before huge investments, relying solely on freely available internet data and adhering to rigorous standards based on real-life experiences. To explore this dataset and its potential, a deep neural network architecture incorporating GPT-2 and ResNet-50 is proposed. The model achieved a best mean squared error (MSE) of 0.012, significantly surpassing a benchmark with traditional methods of 0.415, and a best R-square (R2) score of 0.142, outperforming the benchmark of -37.591. The aim of this study is to explore the scope and impact of features available before huge investments in relation to anime popularity. For that reason, and complementing the MSE and R2 metrics, Pearson and Spearman correlation coefficients are used. The best results, with Pearson at 0.382 and Spearman at 0.362, along with a well-fitted learning curves, suggests that while these features are relevant, they are not decisive for determining anime popularity and they likely interacts with additional features accessible after further investments. This is one of the first multimodal approaches to address this kind of tasks, aiming to support an entertainment industry by helping to avoid financial failures and guide successful production strategies.</p>","PeriodicalId":54224,"journal":{"name":"PeerJ Computer Science","volume":"11 ","pages":"e2715"},"PeriodicalIF":3.5000,"publicationDate":"2025-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12190294/pdf/","citationCount":"0","resultStr":"{\"title\":\"Anime popularity prediction before huge investments: a multimodal approach using deep learning.\",\"authors\":\"Jesús Armenta-Segura, Grigori Sidorov\",\"doi\":\"10.7717/peerj-cs.2715\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>In the Japanese anime industry, predicting whether an upcoming product will be popular is crucial. This article introduces one of the most comprehensive free datasets for predicting anime popularity using only features accessible before huge investments, relying solely on freely available internet data and adhering to rigorous standards based on real-life experiences. To explore this dataset and its potential, a deep neural network architecture incorporating GPT-2 and ResNet-50 is proposed. The model achieved a best mean squared error (MSE) of 0.012, significantly surpassing a benchmark with traditional methods of 0.415, and a best R-square (R2) score of 0.142, outperforming the benchmark of -37.591. The aim of this study is to explore the scope and impact of features available before huge investments in relation to anime popularity. For that reason, and complementing the MSE and R2 metrics, Pearson and Spearman correlation coefficients are used. The best results, with Pearson at 0.382 and Spearman at 0.362, along with a well-fitted learning curves, suggests that while these features are relevant, they are not decisive for determining anime popularity and they likely interacts with additional features accessible after further investments. This is one of the first multimodal approaches to address this kind of tasks, aiming to support an entertainment industry by helping to avoid financial failures and guide successful production strategies.</p>\",\"PeriodicalId\":54224,\"journal\":{\"name\":\"PeerJ Computer Science\",\"volume\":\"11 \",\"pages\":\"e2715\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2025-06-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12190294/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"PeerJ Computer Science\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.7717/peerj-cs.2715\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2025/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"PeerJ Computer Science","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.7717/peerj-cs.2715","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Anime popularity prediction before huge investments: a multimodal approach using deep learning.
In the Japanese anime industry, predicting whether an upcoming product will be popular is crucial. This article introduces one of the most comprehensive free datasets for predicting anime popularity using only features accessible before huge investments, relying solely on freely available internet data and adhering to rigorous standards based on real-life experiences. To explore this dataset and its potential, a deep neural network architecture incorporating GPT-2 and ResNet-50 is proposed. The model achieved a best mean squared error (MSE) of 0.012, significantly surpassing a benchmark with traditional methods of 0.415, and a best R-square (R2) score of 0.142, outperforming the benchmark of -37.591. The aim of this study is to explore the scope and impact of features available before huge investments in relation to anime popularity. For that reason, and complementing the MSE and R2 metrics, Pearson and Spearman correlation coefficients are used. The best results, with Pearson at 0.382 and Spearman at 0.362, along with a well-fitted learning curves, suggests that while these features are relevant, they are not decisive for determining anime popularity and they likely interacts with additional features accessible after further investments. This is one of the first multimodal approaches to address this kind of tasks, aiming to support an entertainment industry by helping to avoid financial failures and guide successful production strategies.
期刊介绍:
PeerJ Computer Science is the new open access journal covering all subject areas in computer science, with the backing of a prestigious advisory board and more than 300 academic editors.