巨额投资前的动漫人气预测:使用深度学习的多模式方法。

IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
PeerJ Computer Science Pub Date : 2025-06-02 eCollection Date: 2025-01-01 DOI:10.7717/peerj-cs.2715
Jesús Armenta-Segura, Grigori Sidorov
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引用次数: 0

摘要

在日本动漫产业中,预测即将推出的产品是否会受欢迎是至关重要的。本文介绍了最全面的免费数据集之一,用于预测动画受欢迎程度,仅使用在大量投资之前可访问的功能,完全依赖于免费提供的互联网数据,并坚持基于现实经验的严格标准。为了探索该数据集及其潜力,提出了一种结合GPT-2和ResNet-50的深度神经网络架构。该模型的最佳均方误差(MSE)为0.012,显著优于传统方法的0.415基准,最佳r方(R2)得分为0.142,优于传统方法的-37.591基准。本研究的目的是探讨在大量投资之前可用的功能的范围和影响与动漫流行有关。出于这个原因,并补充MSE和R2指标,使用Pearson和Spearman相关系数。最好的结果是Pearson为0.382,Spearman为0.362,以及一个很好的拟合学习曲线,这表明尽管这些特征是相关的,但它们并不是决定动漫受欢迎程度的决定性因素,它们可能会与进一步投资后可获得的其他特征相互作用。这是解决这类任务的第一个多模式方法之一,旨在通过帮助避免财务失败和指导成功的制作策略来支持娱乐行业。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Anime popularity prediction before huge investments: a multimodal approach using deep learning.

In the Japanese anime industry, predicting whether an upcoming product will be popular is crucial. This article introduces one of the most comprehensive free datasets for predicting anime popularity using only features accessible before huge investments, relying solely on freely available internet data and adhering to rigorous standards based on real-life experiences. To explore this dataset and its potential, a deep neural network architecture incorporating GPT-2 and ResNet-50 is proposed. The model achieved a best mean squared error (MSE) of 0.012, significantly surpassing a benchmark with traditional methods of 0.415, and a best R-square (R2) score of 0.142, outperforming the benchmark of -37.591. The aim of this study is to explore the scope and impact of features available before huge investments in relation to anime popularity. For that reason, and complementing the MSE and R2 metrics, Pearson and Spearman correlation coefficients are used. The best results, with Pearson at 0.382 and Spearman at 0.362, along with a well-fitted learning curves, suggests that while these features are relevant, they are not decisive for determining anime popularity and they likely interacts with additional features accessible after further investments. This is one of the first multimodal approaches to address this kind of tasks, aiming to support an entertainment industry by helping to avoid financial failures and guide successful production strategies.

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来源期刊
PeerJ Computer Science
PeerJ Computer Science Computer Science-General Computer Science
CiteScore
6.10
自引率
5.30%
发文量
332
审稿时长
10 weeks
期刊介绍: PeerJ Computer Science is the new open access journal covering all subject areas in computer science, with the backing of a prestigious advisory board and more than 300 academic editors.
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