化石2.0:用于验证和控制动态模型的软件工具的设计、使用和影响

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Alec Edwards , Andrea Peruffo , Alessandro Abate
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引用次数: 0

摘要

本文介绍了Fossil 2.0,这是一个先进的软件工具,用于合成由常微分方程和差分方程表示的动力系统的Lyapunov和势垒函数等证书。Fossil 2.0提供了一系列重要的增强功能,包括改进的用户界面、扩展的证书库、控制器合成功能和可扩展的体系结构。这些进步是本文的一部分。Fossil的核心是一个反例引导的归纳合成(CEGIS)框架,以确保其合理性。该工具采用神经网络作为模板来生成候选函数,并使用可满足模理论(SMT)求解器对候选函数进行严格验证。与上一个版本相比,主要的改进包括支持更广泛的证书类别、控制律综合的集成以及与离散时间模型的兼容性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fossil 2.0: Design, usage and impact of a software tool for verification and control of dynamical models
This paper introduces Fossil 2.0, an advanced software tool designed for synthesizing certificates such as Lyapunov and barrier functions for dynamical systems represented by ordinary differential equations and difference equations. Fossil 2.0 features a range of significant enhancements, including improved user interfaces, an expanded library of certificates, controller synthesis capabilities, and an extensible architecture. These advancements are detailed as part of this paper. The core of Fossil is a counterexample-guided inductive synthesis (CEGIS) framework that ensures soundness. The tool employs neural networks as templates to generate candidate functions, which are rigorously validated using a satisfiability modulo theories (SMT) solver. Key improvements over the previous release include support for a broader class of certificates, integration of control law synthesis, and compatibility with discrete-time models.
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来源期刊
Science of Computer Programming
Science of Computer Programming 工程技术-计算机:软件工程
CiteScore
3.80
自引率
0.00%
发文量
76
审稿时长
67 days
期刊介绍: Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design. The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice. The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including • Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software; • Design, implementation and evaluation of programming languages; • Programming environments, development tools, visualisation and animation; • Management of the development process; • Human factors in software, software for social interaction, software for social computing; • Cyber physical systems, and software for the interaction between the physical and the machine; • Software aspects of infrastructure services, system administration, and network management.
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