用于NTest奥赛罗游戏引擎的高度并行和可扩展硬件加速器

IF 5.6 2区 计算机科学 Q1 COMPUTER SCIENCE, THEORY & METHODS
Stefan Popa;Vlad Petric;Mihai Ivanovici
{"title":"用于NTest奥赛罗游戏引擎的高度并行和可扩展硬件加速器","authors":"Stefan Popa;Vlad Petric;Mihai Ivanovici","doi":"10.1109/TPDS.2025.3570596","DOIUrl":null,"url":null,"abstract":"Othello is a two-player combinatorial game with 1E+28 legal positions and 1E+58 game tree complexity. We propose a HIghly PArallel, Scalable and configurable hardware accelerator for evaluating the middle and endgame Othello positions. We base HIPAS on NTest - a leading software Othello engine that uses the minimax algorithm with a quality pattern-based evaluation function, alpha-beta pruning, and heuristic mobility sorting. We describe its architecture and Field Programmable Gate Array implementation, measure its performance, and compare it with prior solutions. HIPAS achieves the highest quality evaluation, the highest performance with speed-ups up to several hundreds, and the best energy efficiency. The main novelty is the algorithm implementation as a circular pipeline and a Finite State Machine with pseudo-parallel processing. Although Othello was recently claimed to be weakly solved, the game remains unsolved in a stronger sense. A weak solution only shows how to force a draw. It does not guarantee a win if the opponent makes a mistake. HIPAS can validate the weak solution faster and more efficiently. A multi-threaded NTest software component evaluating the beginning and part of the middle game, combined with one or more instances of HIPAS for handling the remainder can provide a stronger solution.","PeriodicalId":13257,"journal":{"name":"IEEE Transactions on Parallel and Distributed Systems","volume":"36 8","pages":"1620-1633"},"PeriodicalIF":5.6000,"publicationDate":"2025-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Highly-Parallel and Scalable Hardware Accelerator for the NTest Othello Game Engine\",\"authors\":\"Stefan Popa;Vlad Petric;Mihai Ivanovici\",\"doi\":\"10.1109/TPDS.2025.3570596\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Othello is a two-player combinatorial game with 1E+28 legal positions and 1E+58 game tree complexity. We propose a HIghly PArallel, Scalable and configurable hardware accelerator for evaluating the middle and endgame Othello positions. We base HIPAS on NTest - a leading software Othello engine that uses the minimax algorithm with a quality pattern-based evaluation function, alpha-beta pruning, and heuristic mobility sorting. We describe its architecture and Field Programmable Gate Array implementation, measure its performance, and compare it with prior solutions. HIPAS achieves the highest quality evaluation, the highest performance with speed-ups up to several hundreds, and the best energy efficiency. The main novelty is the algorithm implementation as a circular pipeline and a Finite State Machine with pseudo-parallel processing. Although Othello was recently claimed to be weakly solved, the game remains unsolved in a stronger sense. A weak solution only shows how to force a draw. It does not guarantee a win if the opponent makes a mistake. HIPAS can validate the weak solution faster and more efficiently. A multi-threaded NTest software component evaluating the beginning and part of the middle game, combined with one or more instances of HIPAS for handling the remainder can provide a stronger solution.\",\"PeriodicalId\":13257,\"journal\":{\"name\":\"IEEE Transactions on Parallel and Distributed Systems\",\"volume\":\"36 8\",\"pages\":\"1620-1633\"},\"PeriodicalIF\":5.6000,\"publicationDate\":\"2025-03-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Parallel and Distributed Systems\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/11004604/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Parallel and Distributed Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11004604/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0

摘要

奥赛罗是一个双人组合游戏,有1E+28个合法位置和1E+58个游戏树复杂度。我们提出了一个高度并行,可扩展和可配置的硬件加速器,用于评估中期和终局奥赛罗位置。HIPAS基于NTest——一个领先的软件Othello引擎,它使用极大极小算法和基于质量模式的评估函数、alpha-beta修剪和启发式移动排序。我们描述了它的架构和现场可编程门阵列的实现,测量了它的性能,并将其与先前的解决方案进行了比较。HIPAS达到了最高的质量评价,最高的性能,加速高达几百,以及最佳的能源效率。其主要新颖之处在于算法实现为圆形管道和具有伪并行处理的有限状态机。虽然奥赛罗最近被认为是弱解,但这个游戏在更强的意义上仍然没有解决。一个弱的解决方案只能说明如何迫使平局。如果对手犯了错误,这并不能保证胜利。HIPAS可以更快、更有效地验证弱解。一个多线程的NTest软件组件评估游戏的开始部分和中间部分,结合一个或多个hipaas实例来处理剩下的部分,可以提供一个更强大的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Highly-Parallel and Scalable Hardware Accelerator for the NTest Othello Game Engine
Othello is a two-player combinatorial game with 1E+28 legal positions and 1E+58 game tree complexity. We propose a HIghly PArallel, Scalable and configurable hardware accelerator for evaluating the middle and endgame Othello positions. We base HIPAS on NTest - a leading software Othello engine that uses the minimax algorithm with a quality pattern-based evaluation function, alpha-beta pruning, and heuristic mobility sorting. We describe its architecture and Field Programmable Gate Array implementation, measure its performance, and compare it with prior solutions. HIPAS achieves the highest quality evaluation, the highest performance with speed-ups up to several hundreds, and the best energy efficiency. The main novelty is the algorithm implementation as a circular pipeline and a Finite State Machine with pseudo-parallel processing. Although Othello was recently claimed to be weakly solved, the game remains unsolved in a stronger sense. A weak solution only shows how to force a draw. It does not guarantee a win if the opponent makes a mistake. HIPAS can validate the weak solution faster and more efficiently. A multi-threaded NTest software component evaluating the beginning and part of the middle game, combined with one or more instances of HIPAS for handling the remainder can provide a stronger solution.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
IEEE Transactions on Parallel and Distributed Systems
IEEE Transactions on Parallel and Distributed Systems 工程技术-工程:电子与电气
CiteScore
11.00
自引率
9.40%
发文量
281
审稿时长
5.6 months
期刊介绍: IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to: a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing. b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems. c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation. d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信