探索虚拟现实中多模态长对话对行为改变、记忆保持和认知负荷态度的影响

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Sagar A. Vankit, Samaneh Zamanifard, Deyrel Diaz, Christos Mousas, Kelly Richardson, Andrew T. Duchowski, Matias Volonte
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引用次数: 0

摘要

本研究探讨了沉浸式虚拟现实(VR)中长时间对话(+20分钟)时,多模式沟通策略(字幕、可视化及其组合)如何影响记忆保留、对行为改变的态度和认知负荷。使用具身会话代理来教育参与者糖尿病和健康饮食,我们发现所有条件都有效地提高了记忆保留和行为改变态度。然而,多模式策略的结合增加了认知负荷,这表明在投入和认知需求之间存在权衡。这些发现强调了长时间VR对话在医疗保健教育中的潜力,同时强调了平衡认知需求和探索不同用户个性化的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Exploring the Impact of Multimodal Long Conversations in VR on Attitudes Toward Behavior Change, Memory Retention, and Cognitive Load

Exploring the Impact of Multimodal Long Conversations in VR on Attitudes Toward Behavior Change, Memory Retention, and Cognitive Load

This study examines how multimodal communication strategies (subtitles, visualizations, and their combination), affect memory retention, attitudes toward behavior change, and cognitive load during long conversations (+20 min) in immersive virtual reality (VR). Using embodied conversational agents to educate participants on diabetes and healthy eating, we found that all conditions effectively improved memory retention and behavior change attitudes. However, the combination of multimodal strategies increased cognitive load, suggesting a trade-off between engagement and cognitive demands. These findings highlight the potential of long VR conversations for healthcare education, while emphasizing the importance of balancing cognitive demands and exploring personalization for diverse users.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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