{"title":"网络暴力协同治理:两阶段多场景四方演化博弈与SBI1 I2R舆论传播","authors":"Xiaoting Yang , Wei Lv , Ting Yang , Bart Baesens","doi":"10.1016/j.ipm.2025.104242","DOIUrl":null,"url":null,"abstract":"<div><div>Cyber violence severely disrupts public order in both cyberspace and the real world. Existing studies have gradually advocated collaborative governance but rely on macro-level theoretical analyses. This study integrates micro- and macro-level perspectives to propose a two-stage, multi-scenario governance mechanism for cyber violence. In the first phase, a multi-scenario evolutionary game model with four parties involved in cyber violence was developed based on evolutionary game theory. Matlab simulations show that under strong government regulation, moderate levels of punishment implemented by the government against the online media that adopt misguidance strategies can achieve the most desirable stable state. In the second phase, the role of bystanders was introduced by integrating communication dynamics theory, and emotional factors were considered alongside game strategies. This led to the development of a new <span><math><mrow><mi>S</mi><mi>B</mi><msub><mrow><mi>I</mi></mrow><mrow><mn>1</mn></mrow></msub><msub><mrow><mi>I</mi></mrow><mrow><mn>2</mn></mrow></msub><mi>R</mi></mrow></math></span> model for public opinion dissemination in cyber violence. Netlogo simulations found that increasing the “correct guidance” strategy by the online media reduces the influence of cyber violence supporters and the time it takes for their nodes to drop to zero, but does not significantly shorten the time for the peak to occur. Comparatively, collaborative intervention between the online media and the government was most effective in curbing public opinion, followed by the government’s independent “strong regulation.” Relying solely on the online media’s “correct guidance” produced the weakest effect. Finally, this mechanism was applied to a case study, and a multi-stage, multi-scenario analysis based on life cycle theory enhanced its practical applicability.</div></div>","PeriodicalId":50365,"journal":{"name":"Information Processing & Management","volume":"62 6","pages":"Article 104242"},"PeriodicalIF":6.9000,"publicationDate":"2025-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Collaborative governance of cyber violence: A two-phase, multi-scenario four-party evolutionary game and SBI1 I2R public opinion dissemination\",\"authors\":\"Xiaoting Yang , Wei Lv , Ting Yang , Bart Baesens\",\"doi\":\"10.1016/j.ipm.2025.104242\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Cyber violence severely disrupts public order in both cyberspace and the real world. Existing studies have gradually advocated collaborative governance but rely on macro-level theoretical analyses. This study integrates micro- and macro-level perspectives to propose a two-stage, multi-scenario governance mechanism for cyber violence. In the first phase, a multi-scenario evolutionary game model with four parties involved in cyber violence was developed based on evolutionary game theory. Matlab simulations show that under strong government regulation, moderate levels of punishment implemented by the government against the online media that adopt misguidance strategies can achieve the most desirable stable state. In the second phase, the role of bystanders was introduced by integrating communication dynamics theory, and emotional factors were considered alongside game strategies. This led to the development of a new <span><math><mrow><mi>S</mi><mi>B</mi><msub><mrow><mi>I</mi></mrow><mrow><mn>1</mn></mrow></msub><msub><mrow><mi>I</mi></mrow><mrow><mn>2</mn></mrow></msub><mi>R</mi></mrow></math></span> model for public opinion dissemination in cyber violence. Netlogo simulations found that increasing the “correct guidance” strategy by the online media reduces the influence of cyber violence supporters and the time it takes for their nodes to drop to zero, but does not significantly shorten the time for the peak to occur. Comparatively, collaborative intervention between the online media and the government was most effective in curbing public opinion, followed by the government’s independent “strong regulation.” Relying solely on the online media’s “correct guidance” produced the weakest effect. Finally, this mechanism was applied to a case study, and a multi-stage, multi-scenario analysis based on life cycle theory enhanced its practical applicability.</div></div>\",\"PeriodicalId\":50365,\"journal\":{\"name\":\"Information Processing & Management\",\"volume\":\"62 6\",\"pages\":\"Article 104242\"},\"PeriodicalIF\":6.9000,\"publicationDate\":\"2025-06-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Information Processing & Management\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0306457325001839\",\"RegionNum\":1,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Processing & Management","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0306457325001839","RegionNum":1,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Collaborative governance of cyber violence: A two-phase, multi-scenario four-party evolutionary game and SBI1 I2R public opinion dissemination
Cyber violence severely disrupts public order in both cyberspace and the real world. Existing studies have gradually advocated collaborative governance but rely on macro-level theoretical analyses. This study integrates micro- and macro-level perspectives to propose a two-stage, multi-scenario governance mechanism for cyber violence. In the first phase, a multi-scenario evolutionary game model with four parties involved in cyber violence was developed based on evolutionary game theory. Matlab simulations show that under strong government regulation, moderate levels of punishment implemented by the government against the online media that adopt misguidance strategies can achieve the most desirable stable state. In the second phase, the role of bystanders was introduced by integrating communication dynamics theory, and emotional factors were considered alongside game strategies. This led to the development of a new model for public opinion dissemination in cyber violence. Netlogo simulations found that increasing the “correct guidance” strategy by the online media reduces the influence of cyber violence supporters and the time it takes for their nodes to drop to zero, but does not significantly shorten the time for the peak to occur. Comparatively, collaborative intervention between the online media and the government was most effective in curbing public opinion, followed by the government’s independent “strong regulation.” Relying solely on the online media’s “correct guidance” produced the weakest effect. Finally, this mechanism was applied to a case study, and a multi-stage, multi-scenario analysis based on life cycle theory enhanced its practical applicability.
期刊介绍:
Information Processing and Management is dedicated to publishing cutting-edge original research at the convergence of computing and information science. Our scope encompasses theory, methods, and applications across various domains, including advertising, business, health, information science, information technology marketing, and social computing.
We aim to cater to the interests of both primary researchers and practitioners by offering an effective platform for the timely dissemination of advanced and topical issues in this interdisciplinary field. The journal places particular emphasis on original research articles, research survey articles, research method articles, and articles addressing critical applications of research. Join us in advancing knowledge and innovation at the intersection of computing and information science.