严肃游戏对无明显认知障碍老年人记忆改善的影响:一项系统回顾和荟萃分析。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Yue Li, Shasha Li, Haibing Liu, Lijun Xu, Shufang Liao, Jianyi Bao, Yingxue Xi, Xiaofang Song
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引用次数: 0

摘要

严肃游戏已被纳入医疗保健,但它们在提高老年人记忆力方面的有效性尚未得到一致确定。本研究旨在分析严肃游戏对无明显认知障碍的老年人记忆改善的影响。我们搜索了六个电子数据库。使用Cochrane协作工具评估所有符合条件的随机对照试验的偏倚风险。采用95%置信区间(CI)的标准化平均差(SMD)进行meta分析,计算效应大小。系统综述共纳入18项研究,荟萃分析纳入16项研究。严肃游戏对记忆有显著影响(SMD = 0.35, 95% CI: 0.22-0.47;P < 0.001)。在亚组分析中,严肃游戏分为两类:认知训练游戏(SMD = 0.42, 95% CI: 0.26-0.58;P < 0.001)和exergames (SMD = 0.22, 95% CI: 0.01-0.43;P = 0.04)。记忆分为三种类型:视觉空间工作记忆(SMD = 0.77, 95% CI: 0.54-1.00;P < 0.001),言语记忆(SMD = 0.34, 95% CI: 0.08-0.61;P = 0.01),工作记忆(SMD = 0.09, 95% CI: -0.09 ~ 0.27;P = 0.35)。对照组分为两类:空白对照组(SMD = 0.35, 95% CI: 0.15 ~ 0.54;P < 0.001)和主动对照组(SMD = 0.35, 95% CI: 0.18-0.51;P < 0.001)。严肃游戏可以改善老年人的记忆,但没有明显的认知障碍,对不同类型的记忆有不同的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Serious Games on Memory Improvement in Older Adults Without Obvious Cognitive Impairment: A Systematic Review and Meta-Analysis.

Serious games have been integrated into health care, but their effectiveness in enhancing memory among old adults is not yet unanimously determined. This study aimed to analyze the effect of serious games on memory improvement in older adults without obvious cognitive impairment. We searched six electronic databases. All eligible randomized controlled trials were assessed for risk of bias using the Cochrane Collaboration tool. The meta-analysis was conducted to calculate the effect size using the standardized mean difference (SMD) with 95% confidence interval (CI). A total of 18 studies were included in the systematic review and 16 were in the meta-analysis. Serious games had a significant effect on memory (SMD = 0.35, 95% CI: 0.22-0.47; P < 0.001). In subgroup analyses, serious games were categorized into two types: cognitive training games (SMD = 0.42, 95% CI: 0.26-0.58; P < 0.001) and exergames (SMD = 0.22, 95% CI: 0.01-0.43; P = 0.04). Memory was categorized into three types: visuospatial working memory (SMD = 0.77, 95% CI: 0.54-1.00; P < 0.001), verbal memory (SMD = 0.34, 95% CI: 0.08-0.61; P = 0.01), and working memory (SMD = 0.09, 95% CI: -0.09 to 0.27; P = 0.35). There were two types of control groups: the blank control (SMD = 0.35, 95% CI: 0.15-0.54; P < 0.001) and the active control (SMD = 0.35, 95% CI: 0.18-0.51; P < 0.001). Serious games can improve memory among older adults without obvious cognitive impairment, with varying effects on different memory types.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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