VR中优化的多用户全景视频传输:一种机器学习驱动的方法

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Wei Xun, Songlin Zhang
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引用次数: 0

摘要

在本文中,我们提出了一种机器学习驱动的模型来优化虚拟现实环境中多用户全景视频传输。该模型使用历史头部方向数据和视频显著性信息来预测用户未来的视场(FOV),从而实现基于个人视角的有针对性的视频传输。通过将全景视频分割成小块并应用金字塔编码方案,我们自适应地在用户的fov内传输高质量的内容,同时在外围区域使用低质量的传输。这种方法有效地减少了带宽消耗,同时保持了高质量的观看体验。我们的实验结果表明,将用户视点数据与视频显著性特征相结合可以显著提高长期视点预测精度,从而实现更高效、以用户为中心的传输模型。所提出的方法在增强VR全景视频流的沉浸式体验方面具有很大的潜力,特别是在带宽受限的环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning-Driven Approach

In this paper, we propose a machine learning-driven model to optimize panoramic video transmission for multiple users in virtual reality environments. The model predicts users' future field of view (FOV) using historical head orientation data and video saliency information, enabling targeted video delivery based on individual perspectives. By segmenting panoramic videos into tiles and applying a pyramid coding scheme, we adaptively transmit high-quality content within users' FOVs while utilizing lower-quality transmissions for peripheral regions. This approach effectively reduces bandwidth consumption while maintaining a high-quality viewing experience. Our experimental results demonstrate that combining user viewpoint data with video saliency features significantly improves long-term FOV prediction accuracy, leading to a more efficient and user-centric transmission model. The proposed method holds great potential for enhancing the immersive experience of panoramic video streaming in VR, particularly in bandwidth-constrained environments.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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