确定精神病学虚拟现实模拟中晕机的严重程度和流行程度。

IF 4.7 Q2 HEALTH CARE SCIENCES & SERVICES
Amanda Ng, Mai Inagaki, Rachel Antinucci, Sanjeev Sockalingam, Petal S Abdool
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引用次数: 0

摘要

背景:虚拟现实(VR)在医疗保健领域应用的兴起,使沉浸式VR模拟成为医疗专业人员的宝贵培训工具。尽管VR有很多优点,但它也会导致晕屏,其特征是恶心和定向障碍。本研究探讨了用于精神病学教育的虚拟现实模拟中晕机和身体运动程度之间的关系。方法:该研究涉及加拿大精神卫生医院提供的两种虚拟现实模拟:阿片类药物过量反应(OO)(高运动VR)和自杀风险评估(SRA)(低运动VR)。在训练之前和之后,使用模拟器疾病问卷(SSQ)来测量参与者的体验。采用非参数Mann-Whitney u检验比较两种虚拟现实模拟的SSQ得分。结果:共涉及91名参与者,包括医疗从业人员和学生。OO训练的SSQ平均得分为4.59/48 (SD = 5.78), SRA的SSQ平均得分为3.10/48 (SD = 3.48)。Mann-Whitney u检验显示,与SRA模拟相比,OO模拟的恶心评分显著增加(p = 0.0275), OO模拟的恶心评分更高。动眼肌症状未见明显增加。结论:与SRA模拟的参与者相比,OO训练的参与者经历了更高程度的恶心,可能是由于对身体运动的需求增加。这些发现强调了在VR训练设计中考虑身体运动程度的重要性,特别是这些运动的教育价值和晕屏的风险对学习者的VR耐受性产生负面影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry.

Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry.

Background: The rise in virtual reality (VR) applications in healthcare has introduced immersive VR simulations as a valuable training tool for medical professionals. Despite its advantages, VR use can induce cybersickness, characterized by symptoms such as nausea and disorientation. This study examines the relationship between cybersickness and the degree of physical movement in VR simulations used for psychiatric education.

Methods: The study involved two VR simulations offered at a Canadian mental health hospital: an opioid overdose response (OO) (high movement VR) and suicide risk assessment (SRA) (low movement VR). Participants' experiences were measured using the Simulator Sickness Questionnaire (SSQ) before and after the training sessions. A nonparametric Mann-Whitney U-test was conducted to compare SSQ scores between the two VR simulations.

Results: A total of 91 participants, including healthcare practitioners and students, were involved. The mean SSQ score for the OO training was 4.59/48 (SD = 5.78), while for the SRA, it was 3.10/48 (SD = 3.48). Mann-Whitney U-test revealed a significant increase in nausea scores in OO simulation compared to SRA simulation (p = 0.0275), with higher nausea reported in the OO simulation. No significant increases were found in oculomotor symptoms.

Conclusions: Participants in the OO training experienced higher levels of nausea compared to those in the SRA simulation, likely due to increased need for physical movement. These findings underscore the importance of considering the degree of physical movement in the VR training design, specifically the educational value of these movements and the risk of cybersickness negatively impacting VR tolerability for learners.

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来源期刊
CiteScore
5.70
自引率
0.00%
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12 weeks
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