剥皮折叠

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Chunyang Ma, Lifeng Zhu
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引用次数: 0

摘要

我们提出了一种新的方法,称为“通过蒙皮折叠”,创造性地将蒙皮技术与折叠模拟相结合。该方法允许用户指定二维折痕图以及每个折痕所需的折叠角度。基于这些输入,系统计算出褶皱的最终三维形状。而不是采用昂贵的基于物理的模拟,我们探索蒙皮方法,注意到它在处理折叠形状的几何形状的有效性。我们建议直接从用户定义的折痕图中提取蒙皮权重。通过将获得的蒙皮权重与用户输入的折叠角度相结合,对初始形状进行对偶四元数蒙皮,从而产生折叠结果。用户可以使用后处理和有针对性的权重过滤来进一步优化形状,以产生更逼真的结果。我们的实验结果表明,“通过蒙皮折叠”产生了高质量的结果,并提供了相对快速的计算,使其成为计算机辅助设计,动画和制造应用的有效工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Folding by Skinning

We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two-dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system computes the final three-dimensional shape of the fold. Rather than employing costly physics-based simulations, we explore the skinning method, noted for its effectiveness in handling the geometry of the folded shape. We recommend extracting the skinning weights directly from the user-defined crease patterns. By combining the obtained skinning weights with the user-input folding angles, the initial shape undergoes dual quaternion skinning to produce the folding result. Users can further optimize the shape using post-processing and targeted filtering of weights to generate more realistic results. Our experimental results demonstrate that “Folding by Skinning” yields high-quality outcomes and offers relatively fast computation, making it an effective tool for computer-aided design, animation, and fabrication applications.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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