Hong Son Nguyen, DaEun Cheong, Andrew Chalmers, Myoung Gon Kim, Taehyun Rhee, JungHyun Han
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Interaction With Virtual Objects Using Human Pose and Shape Estimation
In this article, we propose an AR system that facilitates a user's natural interaction with virtual objects in an augmented reality environment. The system consists of three modules: human pose and shape estimation, camera-space calibration, and physics simulation. The first module estimates a user's 3D pose and shape from a single RGB video stream, thereby reducing the system setup cost and broadening potential applications. The camera-space calibration module estimates the user's camera-space position to align the user with the input RGB image. The physics simulation enables seamless and physically natural interaction with virtual objects. Two prototyping applications built upon the system prove an enhancement in the quality of interaction, fostering a more immersive and intuitive user experience.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.