协作在数字游戏学习中的作用:心流体验和内在动机的作用

IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Zhihui Cai, Caiyan Liu, Jieni Zhan, Zhikeng Wang, Xin Hao, Si Zhang, Xinjie Chen
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引用次数: 0

摘要

基于数字游戏的学习中的协作受到了关注,因为它促进了互动和学生的参与,从而提高了学习成果。之前关于协作在基于数字游戏的学习中的影响的研究结果并不一致,而且很少有研究探索其潜在机制,特别是近端心理过程,如动机或情感。目的本研究旨在为协作在数字游戏学习中的有效性提供证据,并探讨心流体验和内在动机在协作与学习成就关系中的中介作用。本实验共招募中国大学生181人,其中男40人,女141人。方法92名合作组参与者被要求完全参与面对面的团队合作解决教育游戏任务,89名对照组参与者被要求单独完成相同的游戏任务。运用多元中介模型分析了流动经验和内在动机在协作与学习成就关系中的中介作用。结果结果表明,合作组学生的学习成绩优于个体组学生。此外,多元中介分析还揭示了“合作→内在动机→学习成就”和“合作→心流体验→内在动机→学习成就”这两条主要的间接路径。结论本研究支持了媒介学习的认知-情感理论,为流体验和内在动机在媒介学习中的重要作用提供了证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of Collaboration in Digital Game-Based Learning: The Roles of Flow Experience and Intrinsic Motivation

Background

Attention has been paid to collaboration in digital game-based learning, as it fosters interaction and student engagement, thereby enhancing learning outcomes. Previous findings about the effect of collaboration in digital game-based learning were inconsistent, and few studies have explored the underlying mechanisms, particularly proximal psychological processes such as motivation or emotion.

Aims

This study aimed to provide evidence about the effectiveness of collaboration in digital game-based learning and figure out the mediating roles of flow experience and intrinsic motivation in the relationship between collaboration and learning achievement.

Sample

A total of 181 Chinese university students (40 males and 141 females) were recruited in our experiment.

Method

92 participants in the collaborative condition were required to be fully involved in face-to-face teamwork to solve the tasks in an educational game, while 89 participants in the control group completed the same game tasks individually. A multiple mediation model was applied to analyse the mediating role of flow experience and intrinsic motivation between the relationship of collaboration and learning achievement.

Results

Results revealed that students in the collaborative group performed better on learning achievement than those who were in the individual group. Furthermore, multiple mediation analysis revealed that two main indirect pathways emerged: ‘collaboration → intrinsic motivation → learning achievement’ and ‘collaboration → flow experience → intrinsic motivation → learning achievement’.

Conclusions

The findings supported the cognitive-affective theory of learning with media and provided evidence about the important role of flow experience and intrinsic motivation.

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来源期刊
Journal of Computer Assisted Learning
Journal of Computer Assisted Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
9.70
自引率
6.00%
发文量
116
期刊介绍: The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers. JCAL is also a rich source of material for master and PhD students in areas such as educational psychology, the learning sciences, instructional technology, instructional design, collaborative learning, intelligent learning systems, learning analytics, open, distance and networked learning, and educational evaluation and assessment. This is the case for formal (e.g., schools), non-formal (e.g., workplace learning) and informal learning (e.g., museums and libraries) situations and environments. Volumes often include one Special Issue which these provides readers with a broad and in-depth perspective on a specific topic. First published in 1985, JCAL continues to have the aim of making the outcomes of contemporary research and experience accessible. During this period there have been major technological advances offering new opportunities and approaches in the use of a wide range of technologies to support learning and knowledge transfer more generally. There is currently much emphasis on the use of network functionality and the challenges its appropriate uses pose to teachers/tutors working with students locally and at a distance. JCAL welcomes: -Empirical reports, single studies or programmatic series of studies on the use of computers and information technologies in learning and assessment -Critical and original meta-reviews of literature on the use of computers for learning -Empirical studies on the design and development of innovative technology-based systems for learning -Conceptual articles on issues relating to the Aims and Scope
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