AIKII:用于教育游戏中知识表示的ai增强知识交互界面

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Dake Liu, Huiwen Zhao, Wen Tang, Wenwen Yang
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引用次数: 0

摘要

使用生成式AI来创造响应性和适应性的游戏内容已经引起了教育游戏设计社区的极大兴趣,突出了它作为增强玩家对游戏知识理解的工具的潜力。然而,如何设计有效的玩家- ai交互来支持知识表示仍有待探索。本文介绍了AIKII,一个人工智能增强的知识交互界面,旨在促进教育游戏中的知识表示。AIKII采用多种互动渠道来呈现游戏知识并支持玩家粘性。为了调查AIKII的有效性和用户学习体验,我们将AIKII应用于以学习中国诗歌为中心的教育游戏《诗之旅》中,并对大学生进行了采访。结果表明,我们的方法促进了玩家与游戏知识之间的情境和反思联系,增强了玩家的自主性和沉浸感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AIKII: An AI-Enhanced Knowledge Interactive Interface for Knowledge Representation in Educational Games

The use of generative AI to create responsive and adaptive game content has attracted considerable interest within the educational game design community, highlighting its potential as a tool for enhancing players' understanding of in-game knowledge. However, designing effective player-AI interaction to support knowledge representation remains unexplored. This paper presents AIKII, an AI-enhanced Knowledge Interaction Interface designed to facilitate knowledge representation in educational games. AIKII employs various interaction channels to represent in-game knowledge and support player engagement. To investigate its effectiveness and user learning experience, we implemented AIKII into The Journey of Poetry, an educational game centered on learning Chinese poetry, and conducted interviews with university students. The results demonstrated that our method fosters contextual and reflective connections between players and in-game knowledge, enhancing player autonomy and immersion.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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