通过双向自回归扩散模型的精确运动中间

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jiawen Peng, Zhuoran Liu, Jingzhong Lin, Gaoqi He
{"title":"通过双向自回归扩散模型的精确运动中间","authors":"Jiawen Peng,&nbsp;Zhuoran Liu,&nbsp;Jingzhong Lin,&nbsp;Gaoqi He","doi":"10.1002/cav.70040","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Conditional motion diffusion models have demonstrated significant potential in generating natural and reasonable motions response to constraints such as keyframes, that can be used for motion inbetweening task. However, most methods struggle to match the keyframe constraints accurately, which resulting in unsmooth transitions between keyframes and generated motion. In this article, we propose Bidirectional Autoregressive Motion Diffusion Inbetweening (BAMDI) to generate seamless motion between start and target frames. The main idea is to transfer the motion diffusion model to autoregressive paradigm, which predicts subsequence of motion adjacent to both start and target keyframes to infill the missing frames through several iterations. This can help to improve the local consistency of generated motion. Additionally, bidirectional generation make sure the smoothness on both start frame target keyframes. Experiments show our method achieves state-of-the-art performance compared with other diffusion-based motion inbetweening methods.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Precise Motion Inbetweening via Bidirectional Autoregressive Diffusion Models\",\"authors\":\"Jiawen Peng,&nbsp;Zhuoran Liu,&nbsp;Jingzhong Lin,&nbsp;Gaoqi He\",\"doi\":\"10.1002/cav.70040\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div>\\n \\n <p>Conditional motion diffusion models have demonstrated significant potential in generating natural and reasonable motions response to constraints such as keyframes, that can be used for motion inbetweening task. However, most methods struggle to match the keyframe constraints accurately, which resulting in unsmooth transitions between keyframes and generated motion. In this article, we propose Bidirectional Autoregressive Motion Diffusion Inbetweening (BAMDI) to generate seamless motion between start and target frames. The main idea is to transfer the motion diffusion model to autoregressive paradigm, which predicts subsequence of motion adjacent to both start and target keyframes to infill the missing frames through several iterations. This can help to improve the local consistency of generated motion. Additionally, bidirectional generation make sure the smoothness on both start frame target keyframes. Experiments show our method achieves state-of-the-art performance compared with other diffusion-based motion inbetweening methods.</p>\\n </div>\",\"PeriodicalId\":50645,\"journal\":{\"name\":\"Computer Animation and Virtual Worlds\",\"volume\":\"36 3\",\"pages\":\"\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2025-05-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Animation and Virtual Worlds\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/cav.70040\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70040","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

摘要

条件运动扩散模型在生成自然和合理的运动响应约束(如关键帧)方面显示出巨大的潜力,这可以用于任务之间的运动。然而,大多数方法都难以准确匹配关键帧约束,这导致关键帧和生成的运动之间的过渡不平滑。在本文中,我们提出了双向自回归运动扩散之间(BAMDI),以产生无缝运动之间的开始和目标帧。其主要思想是将运动扩散模型转化为自回归模型,通过多次迭代,预测起始和目标关键帧附近的运动序列,以填补缺失帧。这有助于提高生成运动的局部一致性。此外,双向生成确保了开始帧和目标关键帧的平滑性。实验表明,与其他基于扩散的运动间隔方法相比,我们的方法达到了最先进的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Precise Motion Inbetweening via Bidirectional Autoregressive Diffusion Models

Conditional motion diffusion models have demonstrated significant potential in generating natural and reasonable motions response to constraints such as keyframes, that can be used for motion inbetweening task. However, most methods struggle to match the keyframe constraints accurately, which resulting in unsmooth transitions between keyframes and generated motion. In this article, we propose Bidirectional Autoregressive Motion Diffusion Inbetweening (BAMDI) to generate seamless motion between start and target frames. The main idea is to transfer the motion diffusion model to autoregressive paradigm, which predicts subsequence of motion adjacent to both start and target keyframes to infill the missing frames through several iterations. This can help to improve the local consistency of generated motion. Additionally, bidirectional generation make sure the smoothness on both start frame target keyframes. Experiments show our method achieves state-of-the-art performance compared with other diffusion-based motion inbetweening methods.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信