基于各向异性稀疏嵌入的鲁棒三维网格分割算法

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Mengyao Zhang, Wenting Li, Yong Zhao, Xin Si, Jingliang Zhang
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引用次数: 0

摘要

三维网格分割是计算机图形学中一个非常具有挑战性的问题,引起了人们的广泛关注。近年来最流行的方法是数据驱动方法。然而,这种方法需要大量准确标记的数据,而这些数据很难获得。本文提出了一种基于各向异性稀疏嵌入的网格分割算法。我们首先对输入网格进行过分割,得到一组补丁。然后通过各向异性l1 $$ {L}_1 $$正则化优化问题将这些patch嵌入到潜在空间中。在新的空间中,属于网格同一部分的补丁会更近,而属于不同部分的补丁会更远。最后,通过聚类可以方便地生成分割结果。在PSB和COSEG数据集上的各种实验结果表明,我们的算法能够获得感知感知的结果,并且优于当前的算法。此外,该算法还可以鲁棒地处理不同姿态、不同三角剖分、噪声、缺失区域或缺失部分的网格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Robust 3D Mesh Segmentation Algorithm With Anisotropic Sparse Embedding

3D mesh segmentation, as a very challenging problem in computer graphics, has attracted considerable interest. The most popular methods in recent years are data-driven methods. However, such methods require a large amount of accurately labeled data, which is difficult to obtain. In this article, we propose a novel mesh segmentation algorithm based on anisotropic sparse embedding. We first over-segment the input mesh and get a collection of patches. Then these patches are embedded into a latent space via an anisotropic L 1 $$ {L}_1 $$ -regularized optimization problem. In the new space, the patches that belong to the same part of the mesh will be closer, while those belonging to different parts will be farther. Finally, we can easily generate the segmentation result by clustering. Various experimental results on the PSB and COSEG datasets show that our algorithm is able to get perception-aware results and is superior to the state-of-the-art algorithms. In addition, the proposed algorithm can robustly deal with meshes with different poses, different triangulations, noises, missing regions, or missing parts.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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