面向大规模BIM场景查询的Weisfeiler-Lehman核增强产品表示

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Huiqiang Hu, Changyan He, Xiaojun Liu, Jinyuan Jia, Ting Yu
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引用次数: 0

摘要

为了实现大规模虚拟场景下BIM产品的高效查询,本研究引入了基于产品属性图(PAGs)的建筑信息建模(BIM)产品的Weisfeiler-Lehman (WL)核增强表示。与需要大量标记和预处理的传统数据驱动方法不同,我们的方法直接处理原始BIM产品数据,以提取稳定的语义和几何特征。最初,构建PAG是为了封装产品特性。随后,采用WL内核增强的多通道节点聚合策略,有效整合BIM产品属性。利用图同构中的双目标关系,建立了一种基于属性值差异的无监督收敛机制。实验表明,该方法平均在3次迭代内实现收敛,在最短时间内完成图同构测试,平均查询准确率达到95%。这种方法优于1-WL和3-WL方法,特别是在处理具有拓扑同构但相反属性空间的产品时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Weisfeiler-Lehman Kernel Augmented Product Representation for Queries on Large-Scale BIM Scenes

To achieve efficient querying of BIM products in large-scale virtual scenes, this study introduces a Weisfeiler-Lehman (WL) kernel augmented representation for Building Information Modeling(BIM) products based on Product Attributed Graphs (PAGs). Unlike conventional data-driven approaches that demand extensive labeling and preprocessing, our method directly processes raw BIM product data to extract stable semantic and geometric features. Initially, a PAG is constructed to encapsulate product features. Subsequently, a WL kernel enhanced multi-channel node aggregation strategy is employed to integrate BIM product attributes effectively. Leveraging the bijective relationship in graph isomorphism, an unsupervised convergence mechanism based on attribute value differences is established. Experiments demonstrate that our method achieves convergence within an average of 3 iterations, completes graph isomorphism testing in minimal time, and attains an average query accuracy of 95%. This approach outperforms 1-WL and 3-WL methods, especially in handling products with topologically isomorphic but oppositely attributed spaces.

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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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